// // Copyright (c) 2013 Mikko Mononen memon@inside.org // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. // #include #ifdef NANOVG_GLEW # include #endif #define GLFW_INCLUDE_GLEXT #include #include "nanovg.h" #define NANOVG_GL2_IMPLEMENTATION #include "nanovg_gl.h" #include "demo.h" #include "perf.h" void errorcb(int error, const char* desc) { printf("GLFW error %d: %s\n", error, desc); } int blowup = 0; int screenshot = 0; int premult = 0; static void key(GLFWwindow* window, int key, int scancode, int action, int mods) { NVG_NOTUSED(scancode); NVG_NOTUSED(mods); if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) glfwSetWindowShouldClose(window, GL_TRUE); if (key == GLFW_KEY_SPACE && action == GLFW_PRESS) blowup = !blowup; if (key == GLFW_KEY_S && action == GLFW_PRESS) screenshot = 1; if (key == GLFW_KEY_P && action == GLFW_PRESS) premult = !premult; } int main() { GLFWwindow* window; DemoData data; NVGcontext* vg = NULL; PerfGraph fps; double prevt = 0; if (!glfwInit()) { printf("Failed to init GLFW."); return -1; } initGraph(&fps, GRAPH_RENDER_FPS, "Frame Time"); glfwSetErrorCallback(errorcb); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); #ifdef DEMO_MSAA glfwWindowHint(GLFW_SAMPLES, 4); #endif window = glfwCreateWindow(1000, 600, "NanoVG", NULL, NULL); // window = glfwCreateWindow(1000, 600, "NanoVG", glfwGetPrimaryMonitor(), NULL); if (!window) { glfwTerminate(); return -1; } glfwSetKeyCallback(window, key); glfwMakeContextCurrent(window); #ifdef NANOVG_GLEW if(glewInit() != GLEW_OK) { printf("Could not init glew.\n"); return -1; } #endif #ifdef DEMO_MSAA vg = nvgCreateGL2(NVG_STENCIL_STROKES | NVG_DEBUG); #else vg = nvgCreateGL2(NVG_ANTIALIAS | NVG_STENCIL_STROKES | NVG_DEBUG); #endif if (vg == NULL) { printf("Could not init nanovg.\n"); return -1; } if (loadDemoData(vg, &data) == -1) return -1; glfwSwapInterval(0); glfwSetTime(0); prevt = glfwGetTime(); while (!glfwWindowShouldClose(window)) { double mx, my, t, dt; int winWidth, winHeight; int fbWidth, fbHeight; float pxRatio; t = glfwGetTime(); dt = t - prevt; prevt = t; updateGraph(&fps, dt); glfwGetCursorPos(window, &mx, &my); glfwGetWindowSize(window, &winWidth, &winHeight); glfwGetFramebufferSize(window, &fbWidth, &fbHeight); // Calculate pixel ration for hi-dpi devices. pxRatio = (float)fbWidth / (float)winWidth; // Update and render glViewport(0, 0, fbWidth, fbHeight); if (premult) glClearColor(0,0,0,0); else glClearColor(0.3f, 0.3f, 0.32f, 1.0f); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); nvgBeginFrame(vg, winWidth, winHeight, pxRatio); renderDemo(vg, mx,my, winWidth,winHeight, t, blowup, &data); renderGraph(vg, 5,5, &fps); nvgEndFrame(vg); if (screenshot) { screenshot = 0; saveScreenShot(fbWidth, fbHeight, premult, "dump.png"); } glfwSwapBuffers(window); glfwPollEvents(); } freeDemoData(vg, &data); nvgDeleteGL2(vg); glfwTerminate(); return 0; }