#include "common.h" #include #include #include "support.h" static void svtCyl(ccd_cyl_t *c, FILE *out, const char *color, const char *name) { ccd_vec3_t v[32]; ccd_quat_t rot; ccd_vec3_t axis, vpos, vpos2; ccd_real_t angle, x, y; unsigned int i; ccdVec3Set(&axis, 0., 0., 1.); ccdVec3Set(&vpos, 0., c->radius, 0.); angle = 0.; for (i = 0; i < 16; i++){ angle = (ccd_real_t)i * (2. * M_PI / 16.); ccdQuatSetAngleAxis(&rot, angle, &axis); ccdVec3Copy(&vpos2, &vpos); ccdQuatRotVec(&vpos2, &rot); x = ccdVec3X(&vpos2); y = ccdVec3Y(&vpos2); ccdVec3Set(&v[i], x, y, c->height / 2.); ccdVec3Set(&v[i + 16], x, y, -c->height / 2.); } for (i = 0; i < 32; i++){ ccdQuatRotVec(&v[i], &c->quat); ccdVec3Add(&v[i], &c->pos); } fprintf(out, "-----\n"); if (name) fprintf(out, "Name: %s\n", name); fprintf(out, "Face color: %s\n", color); fprintf(out, "Edge color: %s\n", color); fprintf(out, "Point color: %s\n", color); fprintf(out, "Points:\n"); for (i = 0; i < 32; i++){ fprintf(out, "%lf %lf %lf\n", ccdVec3X(&v[i]), ccdVec3Y(&v[i]), ccdVec3Z(&v[i])); } fprintf(out, "Edges:\n"); fprintf(out, "0 16\n"); fprintf(out, "0 31\n"); for (i = 1; i < 16; i++){ fprintf(out, "0 %d\n", i); fprintf(out, "16 %d\n", i + 16); if (i != 0){ fprintf(out, "%d %d\n", i - 1, i); fprintf(out, "%d %d\n", i + 16 - 1, i + 16); } fprintf(out, "%d %d\n", i, i + 16); fprintf(out, "%d %d\n", i, i + 16 - 1); } fprintf(out, "Faces:\n"); for (i = 2; i < 16; i++){ fprintf(out, "0 %d %d\n", i, i -1); fprintf(out, "16 %d %d\n", i + 16, i + 16 -1); } fprintf(out, "0 16 31\n"); fprintf(out, "0 31 15\n"); for (i = 1; i < 16; i++){ fprintf(out, "%d %d %d\n", i, i + 16, i + 16 - 1); fprintf(out, "%d %d %d\n", i, i + 16 - 1, i - 1); } fprintf(out, "-----\n"); } static void svtBox(ccd_box_t *b, FILE *out, const char *color, const char *name) { ccd_vec3_t v[8]; size_t i; ccdVec3Set(&v[0], b->x * 0.5, b->y * 0.5, b->z * 0.5); ccdVec3Set(&v[1], b->x * 0.5, b->y * -0.5, b->z * 0.5); ccdVec3Set(&v[2], b->x * 0.5, b->y * 0.5, b->z * -0.5); ccdVec3Set(&v[3], b->x * 0.5, b->y * -0.5, b->z * -0.5); ccdVec3Set(&v[4], b->x * -0.5, b->y * 0.5, b->z * 0.5); ccdVec3Set(&v[5], b->x * -0.5, b->y * -0.5, b->z * 0.5); ccdVec3Set(&v[6], b->x * -0.5, b->y * 0.5, b->z * -0.5); ccdVec3Set(&v[7], b->x * -0.5, b->y * -0.5, b->z * -0.5); for (i = 0; i < 8; i++){ ccdQuatRotVec(&v[i], &b->quat); ccdVec3Add(&v[i], &b->pos); } fprintf(out, "-----\n"); if (name) fprintf(out, "Name: %s\n", name); fprintf(out, "Face color: %s\n", color); fprintf(out, "Edge color: %s\n", color); fprintf(out, "Point color: %s\n", color); fprintf(out, "Points:\n"); for (i = 0; i < 8; i++){ fprintf(out, "%lf %lf %lf\n", ccdVec3X(&v[i]), ccdVec3Y(&v[i]), ccdVec3Z(&v[i])); } fprintf(out, "Edges:\n"); fprintf(out, "0 1\n 0 2\n2 3\n3 1\n1 2\n6 2\n1 7\n1 5\n"); fprintf(out, "5 0\n0 4\n4 2\n6 4\n6 5\n5 7\n6 7\n7 2\n7 3\n4 5\n"); fprintf(out, "Faces:\n"); fprintf(out, "0 2 1\n1 2 3\n6 2 4\n4 2 0\n4 0 5\n5 0 1\n"); fprintf(out, "5 1 7\n7 1 3\n6 4 5\n6 5 7\n2 6 7\n2 7 3\n"); fprintf(out, "-----\n"); } void svtObj(void *_o, FILE *out, const char *color, const char *name) { ccd_obj_t *o = (ccd_obj_t *)_o; if (o->type == CCD_OBJ_CYL){ svtCyl((ccd_cyl_t *)o, out, color, name); }else if (o->type == CCD_OBJ_BOX){ svtBox((ccd_box_t *)o, out, color, name); } } void svtObjPen(void *o1, void *o2, FILE *out, const char *name, ccd_real_t depth, const ccd_vec3_t *dir, const ccd_vec3_t *pos) { ccd_vec3_t sep; char oname[500]; ccdVec3Copy(&sep, dir); ccdVec3Scale(&sep, depth); ccdVec3Add(&sep, pos); fprintf(out, "------\n"); if (name) fprintf(out, "Name: %s\n", name); fprintf(out, "Point color: 0.1 0.1 0.9\n"); fprintf(out, "Points:\n%lf %lf %lf\n", ccdVec3X(pos), ccdVec3Y(pos), ccdVec3Z(pos)); fprintf(out, "------\n"); fprintf(out, "Point color: 0.1 0.9 0.9\n"); fprintf(out, "Edge color: 0.1 0.9 0.9\n"); fprintf(out, "Points:\n%lf %lf %lf\n", ccdVec3X(pos), ccdVec3Y(pos), ccdVec3Z(pos)); fprintf(out, "%lf %lf %lf\n", ccdVec3X(&sep), ccdVec3Y(&sep), ccdVec3Z(&sep)); fprintf(out, "Edges: 0 1\n"); oname[0] = 0x0; if (name) sprintf(oname, "%s o1", name); svtObj(o1, out, "0.9 0.1 0.1", oname); oname[0] = 0x0; if (name) sprintf(oname, "%s o1", name); svtObj(o2, out, "0.1 0.9 0.1", oname); } void recPen(ccd_real_t depth, const ccd_vec3_t *dir, const ccd_vec3_t *pos, FILE *out, const char *note) { if (!note) note = ""; fprintf(out, "# %s: depth: %lf\n", note, depth); fprintf(out, "# %s: dir: [%lf %lf %lf]\n", note, ccdVec3X(dir), ccdVec3Y(dir), ccdVec3Z(dir)); fprintf(out, "# %s: pos: [%lf %lf %lf]\n", note, ccdVec3X(pos), ccdVec3Y(pos), ccdVec3Z(pos)); fprintf(out, "#\n"); }