/************************************************************************* * * * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * * All rights reserved. Email: russ@q12.org Web: www.q12.org * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of EITHER: * * (1) The GNU Lesser General Public License as published by the Free * * Software Foundation; either version 2.1 of the License, or (at * * your option) any later version. The text of the GNU Lesser * * General Public License is included with this library in the * * file LICENSE.TXT. * * (2) The BSD-style license that is included with this library in * * the file LICENSE-BSD.TXT. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * * LICENSE.TXT and LICENSE-BSD.TXT for more details. * * * *************************************************************************/ /* exercise the C interface */ #include <stdio.h> #include "ode/ode.h" #include "drawstuff/drawstuff.h" #include "texturepath.h" #ifdef _MSC_VER #pragma warning(disable:4244 4305) /* for VC++, no precision loss complaints */ #endif /* select correct drawing functions */ #ifdef dDOUBLE #define dsDrawBox dsDrawBoxD #define dsDrawSphere dsDrawSphereD #define dsDrawCylinder dsDrawCylinderD #define dsDrawCapsule dsDrawCapsuleD #endif /* some constants */ #define NUM 10 /* number of boxes */ #define SIDE (0.2) /* side length of a box */ #define MASS (1.0) /* mass of a box */ #define RADIUS (0.1732f) /* sphere radius */ /* dynamics and collision objects */ static dWorldID world; static dSpaceID space; static dBodyID body[NUM]; static dJointID joint[NUM-1]; static dJointGroupID contactgroup; static dGeomID sphere[NUM]; /* this is called by dSpaceCollide when two objects in space are * potentially colliding. */ static void nearCallback (void *data, dGeomID o1, dGeomID o2) { /* exit without doing anything if the two bodies are connected by a joint */ dBodyID b1,b2; dContact contact; (void)data; b1 = dGeomGetBody(o1); b2 = dGeomGetBody(o2); if (b1 && b2 && dAreConnected (b1,b2)) return; contact.surface.mode = 0; contact.surface.mu = 0.1; contact.surface.mu2 = 0; if (dCollide (o1,o2,1,&contact.geom,sizeof(dContactGeom))) { dJointID c = dJointCreateContact (world,contactgroup,&contact); dJointAttach (c,b1,b2); } } /* start simulation - set viewpoint */ static void start() { static float xyz[3] = {2.1640f,-1.3079f,1.7600f}; static float hpr[3] = {125.5000f,-17.0000f,0.0000f}; dAllocateODEDataForThread(dAllocateMaskAll); dsSetViewpoint (xyz,hpr); } /* simulation loop */ static void simLoop (int pause) { int i; if (!pause) { static double angle = 0; angle += 0.05; dBodyAddForce (body[NUM-1],0,0,1.5*(sin(angle)+1.0)); dSpaceCollide (space,0,&nearCallback); dWorldStep (world,0.05); /* remove all contact joints */ dJointGroupEmpty (contactgroup); } dsSetColor (1,1,0); dsSetTexture (DS_WOOD); for (i=0; i<NUM; i++) dsDrawSphere (dBodyGetPosition(body[i]), dBodyGetRotation(body[i]),RADIUS); } int main (int argc, char **argv) { int i; dReal k; dMass m; /* setup pointers to drawstuff callback functions */ dsFunctions fn; fn.version = DS_VERSION; fn.start = &start; fn.step = &simLoop; fn.command = 0; fn.stop = 0; fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; /* create world */ dInitODE2(0); world = dWorldCreate(); space = dHashSpaceCreate (0); contactgroup = dJointGroupCreate (1000000); dWorldSetGravity (world,0,0,-0.5); dCreatePlane (space,0,0,1,0); for (i=0; i<NUM; i++) { body[i] = dBodyCreate (world); k = i*SIDE; dBodySetPosition (body[i],k,k,k+0.4); dMassSetBox (&m,1,SIDE,SIDE,SIDE); dMassAdjust (&m,MASS); dBodySetMass (body[i],&m); sphere[i] = dCreateSphere (space,RADIUS); dGeomSetBody (sphere[i],body[i]); } for (i=0; i<(NUM-1); i++) { joint[i] = dJointCreateBall (world,0); dJointAttach (joint[i],body[i],body[i+1]); k = (i+0.5)*SIDE; dJointSetBallAnchor (joint[i],k,k,k+0.4); } /* run simulation */ dsSimulationLoop (argc,argv,352,288,&fn); dJointGroupDestroy (contactgroup); dSpaceDestroy (space); dWorldDestroy (world); dCloseODE(); return 0; }