/************************************************************************* * * * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * * All rights reserved. Email: russ@q12.org Web: www.q12.org * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of EITHER: * * (1) The GNU Lesser General Public License as published by the Free * * Software Foundation; either version 2.1 of the License, or (at * * your option) any later version. The text of the GNU Lesser * * General Public License is included with this library in the * * file LICENSE.TXT. * * (2) The BSD-style license that is included with this library in * * the file LICENSE-BSD.TXT. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * * LICENSE.TXT and LICENSE-BSD.TXT for more details. * * * *************************************************************************/ /* This program demonstrates how the PU joint works. A PU joint is a combination of a Universal joint and a Slider joint. It is a universal joint with a slider between the anchor point and body 1. The upper yellow body is fixed to the world The lower yellow body is attached to the upper body by a PU joint The green object is one aprt of the slider. The purple object is the second part of the slider. The red object represent the axis1 of the universal part. The blue object represent the axis2 of the universal part. The gray object represent the anchor2 of the PU joint. */ #include #include #include #include #include "texturepath.h" #ifdef _MSC_VER #pragma warning(disable:4244 4305) // for VC++, no precision loss complaints #endif // select correct drawing functions #ifdef dDOUBLE #define dsDrawBox dsDrawBoxD #define dsDrawCylinder dsDrawCylinderD #define dsDrawCapsule dsDrawCapsuleD #endif enum IDX_CYL_DIM { RADIUS, LENGTH, NUM_CYL_DIM }; const dVector3 boxDim = {1,1,1}; const dVector3 extDim = {0.2,0.2,1.2}; const dVector3 ancDim = {0.2,0.2,0.5}; const dReal axDim[NUM_CYL_DIM] = {0.1,1.0}; int type = dJointTypePU; const dReal VEL_INC = 0.01; // Velocity increment // physics parameters const dReal PI = 3.14159265358979323846264338327950288419716939937510; const dReal INT_EXT_RATIO = 0.8; #define X 0 #define Y 1 #define Z 2 enum INDEX { W = 0, D, EXT, INT, AXIS1, AXIS2, ANCHOR, GROUND, NUM_PARTS, ALL = NUM_PARTS, // INDEX for catBits JOINT, LAST_INDEX_CNT }; const int catBits[LAST_INDEX_CNT] = { 0x0001, ///< W Cylinder category 0x0002, ///< D Cylinder category 0x0004, ///< EXT sliderr category 0x0008, ///< INT slider category 0x0010, ///< AXIS1 universal category 0x0020, ///< AXIS2 universal category 0x0040, ///< ANCHOR category 0x0080, ///< Ground category ~0L, ///< All categories 0x0004 | 0x0008 | 0x0010 | 0x0020 ///< JOINT category }; #define Mass1 10 #define Mass2 8 //camera view static float xyz[3] = {6.0f,0.0f,6.0000f}; static float hpr[3] = {-180.000f,-25.5000f,0.0000f}; //world,space,body & geom static dWorldID world; static dSpaceID space; static dJointGroupID contactgroup; static dBodyID body[NUM_PARTS]; static dGeomID geom[NUM_PARTS]; static dJoint *joint; const dReal BOX_SIDES[3] = {1.0,1.0,1.0}; const dReal OBS_SIDES[3] = {0.4,0.4,0.4}; const dReal RECT_SIDES[3] = {0.3, 0.1, 0.2}; //collision detection static void nearCallback (void *, dGeomID o1, dGeomID o2) { int i,n; const int N = 10; dContact contact[N]; n = dCollide (o1,o2,N,&contact[0].geom,sizeof (dContact) ); if (n > 0) { for (i=0; igetParam (dParamVel3) - VEL_INC; joint->setParam (dParamVel3, vel); joint->setParam (dParamFMax3, 2); std::cout<<"Velocity = "<' : { dReal vel = joint->getParam (dParamVel3) + VEL_INC; joint->setParam (dParamVel3, vel); joint->setParam (dParamFMax3, 2); std::cout<<"Velocity = "<getParam (dParamFMax) ) { aLimit = dInfinity; lLimit = dInfinity; fmax = 0; } else { aLimit = 0.25*PI; lLimit = 0.5*axDim[LENGTH]; fmax = 0.02; } joint->setParam (dParamFMax1, fmax); joint->setParam (dParamFMax2, fmax); joint->setParam (dParamFMax3, fmax); switch (joint->getType() ) { case dJointTypePR : { dPRJoint *pr = reinterpret_cast (joint); pr->setParam (dParamLoStop, -lLimit); pr->setParam (dParamHiStop, -lLimit); pr->setParam (dParamLoStop2, aLimit); pr->setParam (dParamHiStop2, -aLimit); } break; case dJointTypePU : { dPUJoint *pu = reinterpret_cast (joint); pu->setParam (dParamLoStop1, -aLimit); pu->setParam (dParamHiStop1, aLimit); pu->setParam (dParamLoStop2, -aLimit); pu->setParam (dParamHiStop2, aLimit); pu->setParam (dParamLoStop3, -lLimit); pu->setParam (dParamHiStop3, lLimit); } break; default: {} // keep the compiler happy } } break; case 'g': case 'G' : { dVector3 g; dWorldGetGravity(world, g); if ( g[2]< -0.1 ) dWorldSetGravity(world, 0, 0, 0); else dWorldSetGravity(world, 0, 0, -0.5); } case 'p' :case 'P' : { switch (joint->getType() ) { case dJointTypeSlider : { dSliderJoint *sj = reinterpret_cast (joint); std::cout<<"Position ="<getPosition() <<"\n"; } break; case dJointTypePU : { dPUJoint *pu = reinterpret_cast (joint); std::cout<<"Position ="<getPosition() <<"\n"; std::cout<<"Position Rate="<getPositionRate() <<"\n"; std::cout<<"Angle1 ="<getAngle1() <<"\n"; std::cout<<"Angle1 Rate="<getAngle1Rate() <<"\n"; std::cout<<"Angle2 ="<getAngle2() <<"\n"; std::cout<<"Angle2 Rate="<getAngle2Rate() <<"\n"; } break; default: {} // keep the compiler happy } } break; } } static void drawBox (dGeomID id, int R, int G, int B) { if (!id) return; const dReal *pos = dGeomGetPosition (id); const dReal *rot = dGeomGetRotation (id); dsSetColor (R,G,B); dVector3 l; dGeomBoxGetLengths (id, l); dsDrawBox (pos, rot, l); } // simulation loop static void simLoop (int pause) { static bool todo = false; if ( todo ) { // DEBUG static int cnt = 0; ++cnt; if (cnt == 5) command ( 'q' ); if (cnt == 10) dsStop(); } if (!pause) { double simstep = 0.01; // 10ms simulation steps double dt = dsElapsedTime(); int nrofsteps = (int) ceilf (dt/simstep); if (!nrofsteps) nrofsteps = 1; for (int i=0; i (joint); ang1 = pu->getAngle1(); ang2 = pu->getAngle2(); pu->getAxis1 (axisR1); pu->getAxis2 (axisR2); pu->getAxisP (axisP); dJointGetPUAnchor (pu->id(), anchorPos); } else if ( dJointTypePR == type ) { dPRJoint *pr = dynamic_cast (joint); pr->getAxis1 (axisP); pr->getAxis2 (axisR1); dJointGetPRAnchor (pr->id(), anchorPos); } // Draw the axisR if ( geom[INT] ) { dsSetColor (1,0,1); dVector3 l; dGeomBoxGetLengths (geom[INT], l); const dReal *rotBox = dGeomGetRotation (geom[W]); dVector3 pos; for (int i=0; i<3; ++i) pos[i] = anchorPos[i] - 0.5*extDim[Z]*axisP[i]; dsDrawBox (pos, rotBox, l); } dsSetTexture (DS_CHECKERED); if ( geom[AXIS1] ) { dQuaternion q, qAng; dQFromAxisAndAngle (qAng,axisR1[X], axisR1[Y], axisR1[Z], ang1); dGeomGetQuaternion (geom[AXIS1], q); dQuaternion qq; dQMultiply1 (qq, qAng, q); dMatrix3 R; dQtoR (qq,R); dGeomCylinderGetParams (geom[AXIS1], &radius, &length); dsSetColor (1,0,0); dsDrawCylinder (anchorPos, R, length, radius); } if ( dJointTypePU == type && geom[AXIS2] ) { //dPUJoint *pu = dynamic_cast (joint); dQuaternion q, qAng, qq, qq1; dGeomGetQuaternion (geom[AXIS2], q); dQFromAxisAndAngle (qAng, 0, 1, 0, ang2); dQMultiply1 (qq, qAng, q); dQFromAxisAndAngle (qAng,axisR1[X], axisR1[Y], axisR1[Z], ang1); dQMultiply1 (qq1, qAng, qq); dMatrix3 R; dQtoR (qq1,R); dGeomCylinderGetParams (geom[AXIS2], &radius, &length); dsSetColor (0,0,1); dsDrawCylinder (anchorPos, R, length, radius); } dsSetTexture (DS_WOOD); // Draw the anchor if ( geom[ANCHOR] ) { dsSetColor (1,1,1); dVector3 l; dGeomBoxGetLengths (geom[ANCHOR], l); const dReal *rotBox = dGeomGetRotation (geom[D]); const dReal *posBox = dGeomGetPosition (geom[D]); dVector3 e; for (int i=0; i<3; ++i) e[i] = posBox[i] - anchorPos[i]; dNormalize3 (e); dVector3 pos; for (int i=0; i<3; ++i) pos[i] = anchorPos[i] + 0.5 * l[Z]*e[i]; dsDrawBox (pos, rotBox, l); } drawBox (geom[D], 1,1,0); } } void Help (char **argv) { printf ("%s ", argv[0]); printf (" -h | --help : print this help\n"); printf (" -p | --PRJoint : Use a PR joint instead of PU joint\n"); printf (" -t | --texture-path path : Path to the texture.\n"); printf (" Default = %s\n", DRAWSTUFF_TEXTURE_PATH); printf ("--------------------------------------------------\n"); printf ("Hit any key to continue:"); getchar(); exit (0); } int main (int argc, char **argv) { // setup pointers to drawstuff callback functions dsFunctions fn; fn.version = DS_VERSION; fn.start = &start; fn.step = &simLoop; fn.command = &command; fn.stop = 0; fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; if (argc >= 2 ) { for (int i=1; i < argc; ++i) { if ( 0 == strcmp ("-h", argv[i]) || 0 == strcmp ("--help", argv[i]) ) Help (argv); if ( 0 == strcmp ("-p", argv[i]) || 0 == strcmp ("--PRJoint", argv[i]) ) type = dJointTypePR; if (0 == strcmp ("-t", argv[i]) || 0 == strcmp ("--texture-path", argv[i]) ) { int j = i+1; if ( j >= argc || // Check if we have enough arguments argv[j][0] == '\0' || // We should have a path here argv[j][0] == '-' ) // We should have a path not a command line Help (argv); else fn.path_to_textures = argv[++i]; // Increase i since we use this argument } } } dInitODE2(0); world = dWorldCreate(); dWorldSetERP (world, 0.8); space = dSimpleSpaceCreate (0); contactgroup = dJointGroupCreate (0); geom[GROUND] = dCreatePlane (space, 0,0,1,0); dGeomSetCategoryBits (geom[GROUND], catBits[GROUND]); dGeomSetCollideBits (geom[GROUND], catBits[ALL]); dMass m; // Create the body attached to the World body[W] = dBodyCreate (world); // Main axis of cylinder is along X=1 m.setBox (1, boxDim[X], boxDim[Y], boxDim[Z]); m.adjust (Mass1); geom[W] = dCreateBox (space, boxDim[X], boxDim[Y], boxDim[Z]); dGeomSetBody (geom[W], body[W]); dGeomSetCategoryBits (geom[W], catBits[W]); dGeomSetCollideBits (geom[W], catBits[ALL] & (~catBits[W]) & (~catBits[JOINT]) ); dBodySetMass (body[W], &m); // Create the dandling body body[D] = dBodyCreate (world); // Main axis of capsule is along X=1 m.setBox (1, boxDim[X], boxDim[Y], boxDim[Z]); m.adjust (Mass1); geom[D] = dCreateBox (space, boxDim[X], boxDim[Y], boxDim[Z]); dGeomSetBody (geom[D], body[D]); dGeomSetCategoryBits (geom[D], catBits[D]); dGeomSetCollideBits (geom[D], catBits[ALL] & (~catBits[D]) & (~catBits[JOINT]) ); dBodySetMass (body[D], &m); // Create the external part of the slider joint geom[EXT] = dCreateBox (0, extDim[X], extDim[Y], extDim[Z]); dGeomSetCategoryBits (geom[EXT], catBits[EXT]); dGeomSetCollideBits (geom[EXT], catBits[ALL] & (~catBits[JOINT]) & (~catBits[W]) & (~catBits[D]) ); // Create the internal part of the slider joint geom[INT] = dCreateBox (0, INT_EXT_RATIO*extDim[X], INT_EXT_RATIO*extDim[Y], INT_EXT_RATIO*extDim[Z]); dGeomSetCategoryBits (geom[INT], catBits[INT]); dGeomSetCollideBits (geom[INT], catBits[ALL] & (~catBits[JOINT]) & (~catBits[W]) & (~catBits[D]) ); dMatrix3 R; // Create the first axis of the universal joi9nt //Rotation of 90deg around y geom[AXIS1] = dCreateCylinder(0, axDim[RADIUS], axDim[LENGTH]); dRFromAxisAndAngle(R, 0,1,0, 0.5*PI); dGeomSetRotation(geom[AXIS1], R); dGeomSetCategoryBits(geom[AXIS1], catBits[AXIS1]); dGeomSetCollideBits(geom[AXIS1], catBits[ALL] & ~catBits[JOINT] & ~catBits[W] & ~catBits[D]); // Create the second axis of the universal joint geom[AXIS2] = dCreateCylinder(0, axDim[RADIUS], axDim[LENGTH]); //Rotation of 90deg around y dRFromAxisAndAngle(R, 1,0,0, 0.5*PI); dGeomSetRotation(geom[AXIS2], R); dGeomSetCategoryBits(geom[AXIS2], catBits[AXIS2]); dGeomSetCollideBits(geom[AXIS2], catBits[ALL] & ~catBits[JOINT] & ~catBits[W] & ~catBits[D]); // Create the anchor geom[ANCHOR] = dCreateBox (0, ancDim[X], ancDim[Y], ancDim[Z]); dGeomSetCategoryBits(geom[ANCHOR], catBits[ANCHOR]); dGeomSetCollideBits(geom[ANCHOR], catBits[ALL] & (~catBits[JOINT]) & (~catBits[W]) & (~catBits[D]) ); if (body[W]) { dBodySetPosition(body[W], 0, 0, 5); } if (geom[EXT]) { dGeomSetPosition(geom[EXT], 0,0,3.8); } if (geom[INT]) { dGeomSetPosition(geom[INT], 0,0,2.6); } if (geom[AXIS1]) { dGeomSetPosition(geom[AXIS1], 0,0,2.5); } if (geom[AXIS2]) { dGeomSetPosition(geom[AXIS2], 0,0,2.5); } if (geom[ANCHOR]) { dGeomSetPosition(geom[ANCHOR], 0,0,2.25); } if (body[D]) { dBodySetPosition(body[D], 0,0,1.5); } // Attache the upper box to the world dJointID fixed = dJointCreateFixed (world,0); dJointAttach (fixed , NULL, body[W]); dJointSetFixed (fixed ); if (type == dJointTypePR) { dPRJoint *pr = new dPRJoint (world, 0); pr->attach (body[W], body[D]); pr->setAxis1 (0, 0, -1); pr->setAxis2 (1, 0, 0); joint = pr; dJointSetPRAnchor (pr->id(), 0, 0, 2.5); } else { dPUJoint *pu = new dPUJoint (world, 0); pu->attach (body[W], body[D]); pu->setAxis1 (1, 0, 0); pu->setAxis2 (0, 1, 0); pu->setAxisP (0, 0, -1); joint = pu; dJointSetPUAnchor (pu->id(), 0, 0, 2.5); } // run simulation dsSimulationLoop (argc,argv,400,300,&fn); delete joint; dJointGroupDestroy (contactgroup); dSpaceDestroy (space); dWorldDestroy (world); dCloseODE(); return 0; }