/************************************************************************* * * * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. * * All rights reserved. Email: russ@q12.org Web: www.q12.org * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of EITHER: * * (1) The GNU Lesser General Public License as published by the Free * * Software Foundation; either version 2.1 of the License, or (at * * your option) any later version. The text of the GNU Lesser * * General Public License is included with this library in the * * file LICENSE.TXT. * * (2) The BSD-style license that is included with this library in * * the file LICENSE-BSD.TXT. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * * LICENSE.TXT and LICENSE-BSD.TXT for more details. * * * *************************************************************************/ /* stuff common to all spaces */ #ifndef _ODE_COLLISION_SPACE_INTERNAL_H_ #define _ODE_COLLISION_SPACE_INTERNAL_H_ #define ALLOCA(x) dALLOCA16(x) // collide two geoms together. for the hash table space, this is // called if the two AABBs inhabit the same hash table cells. // this only calls the callback function if the AABBs actually // intersect. if a geom has an AABB test function, that is called to // provide a further refinement of the intersection. // // NOTE: this assumes that the geom AABBs are valid on entry // and that both geoms are enabled. static inline void collideAABBs (dxGeom *g1, dxGeom *g2, void *data, dNearCallback *callback) { dIASSERT((g1->gflags & GEOM_AABB_BAD)==0); dIASSERT((g2->gflags & GEOM_AABB_BAD)==0); // no contacts if both geoms on the same body, and the body is not 0 if (g1->body == g2->body && g1->body) return; // test if the category and collide bitfields match if ( ((g1->category_bits & g2->collide_bits) || (g2->category_bits & g1->collide_bits)) == 0) { return; } // if the bounding boxes are disjoint then don't do anything dReal *bounds1 = g1->aabb; dReal *bounds2 = g2->aabb; if (bounds1[0] > bounds2[1] || bounds1[1] < bounds2[0] || bounds1[2] > bounds2[3] || bounds1[3] < bounds2[2] || bounds1[4] > bounds2[5] || bounds1[5] < bounds2[4]) { return; } // check if either object is able to prove that it doesn't intersect the // AABB of the other if (g1->AABBTest (g2,bounds2) == 0) return; if (g2->AABBTest (g1,bounds1) == 0) return; // the objects might actually intersect - call the space callback function callback (data,g1,g2); } #endif