/************************************************************************* * * * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * * All rights reserved. Email: russ@q12.org Web: www.q12.org * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of EITHER: * * (1) The GNU Lesser General Public License as published by the Free * * Software Foundation; either version 2.1 of the License, or (at * * your option) any later version. The text of the GNU Lesser * * General Public License is included with this library in the * * file LICENSE.TXT. * * (2) The BSD-style license that is included with this library in * * the file LICENSE-BSD.TXT. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * * LICENSE.TXT and LICENSE-BSD.TXT for more details. * * * *************************************************************************/ #ifndef _ODE_JOINT_INTERNAL_H_ #define _ODE_JOINT_INTERNAL_H_ #include #include #include "matrix.h" #include "odemath.h" #define checktype(j,t) dUASSERT(j->type() == dJointType##t, \ "joint type is not " #t) void setBall( dxJoint *joint, dReal fps, dReal erp, int rowskip, dReal *J1, dReal *J2, int pairskip, dReal *pairRhsCfm, dVector3 anchor1, dVector3 anchor2 ); void setBall2( dxJoint *joint, dReal fps, dReal erp, int rowskip, dReal *J1, dReal *J2, int pairskip, dReal *pairRhsCfm, dVector3 anchor1, dVector3 anchor2, dVector3 axis, dReal erp1 ); void setFixedOrientation( dxJoint *joint, dReal fps, dReal erp, int rowskip, dReal *J1, dReal *J2, int pairskip, dReal *pairRhsCfm, dQuaternion qrel ); void setAnchors( dxJoint *j, dReal x, dReal y, dReal z, dVector3 anchor1, dVector3 anchor2 ); void getAnchor( dxJoint *j, dVector3 result, dVector3 anchor1 ); void getAnchor2( dxJoint *j, dVector3 result, dVector3 anchor2 ); void setAxes( dxJoint *j, dReal x, dReal y, dReal z, dVector3 axis1, dVector3 axis2 ); void getAxis( dxJoint *j, dVector3 result, dVector3 axis1 ); void getAxis2( dxJoint *j, dVector3 result, dVector3 axis2 ); dReal getHingeAngle( dxBody *body1, dxBody *body2, dVector3 axis, dQuaternion q_initial ); dReal getHingeAngleFromRelativeQuat( dQuaternion qrel, dVector3 axis ); #endif