/************************************************************************* * * * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * * All rights reserved. Email: russ@q12.org Web: www.q12.org * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of EITHER: * * (1) The GNU Lesser General Public License as published by the Free * * Software Foundation; either version 2.1 of the License, or (at * * your option) any later version. The text of the GNU Lesser * * General Public License is included with this library in the * * file LICENSE.TXT. * * (2) The BSD-style license that is included with this library in * * the file LICENSE-BSD.TXT. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * * LICENSE.TXT and LICENSE-BSD.TXT for more details. * * * *************************************************************************/ #ifndef _ODE_JOINT_PISTON_H_ #define _ODE_JOINT_PISTON_H_ #include "joint.h" //////////////////////////////////////////////////////////////////////////////// /// Component of a Piston joint ///
/// |- Anchor point /// Body_1 | Body_2 /// +---------------+ V +------------------+ /// / /| / /| /// / / + |-- ______ / / + /// / x /./........x.......(_____()..../ x /.......> axis /// +---------------+ / |-- +------------------+ / /// | |/ | |/ /// +---------------+ +------------------+ /// | | /// | | /// |------------------> <----------------------------| /// anchor1 anchor2 /// /// ////// /// When the prismatic joint as been elongated (i.e. dJointGetPistonPosition) /// return a value > 0 ///
/// |- Anchor point /// Body_1 | Body_2 /// +---------------+ V +------------------+ /// / /| / /| /// / / + |-- ______ / / + /// / x /./........_____x.......(_____()..../ x /.......> axis /// +---------------+ / |-- +------------------+ / /// | |/ | |/ /// +---------------+ +------------------+ /// | | /// | | /// |------------------> <----------------------------| /// anchor1 |----| anchor2 /// ^ /// |-- This is what dJointGetPistonPosition will /// return /////////////////////////////////////////////////////////////////////////////////// struct dxJointPiston : public dxJoint { dVector3 axis1; ///< Axis of the prismatic and rotoide w.r.t first body dVector3 axis2; ///< Axis of the prismatic and rotoide w.r.t second body dQuaternion qrel; ///< Initial relative rotation body1 -> body2 /// Anchor w.r.t first body. /// This is the same as the offset for the Slider joint /// @note To find the position of the anchor when the body 1 has moved /// you must add the position of the prismatic joint /// i.e anchor = R1 * anchor1 + dJointGetPistonPosition() * (R1 * axis1) dVector3 anchor1; dVector3 anchor2; //< anchor w.r.t second body /// limit and motor information for the prismatic /// part of the joint dxJointLimitMotor limotP; /// limit and motor information for the rotoide /// part of the joint dxJointLimitMotor limotR; dxJointPiston( dxWorld *w ); virtual void getSureMaxInfo( SureMaxInfo* info ); virtual void getInfo1( Info1* info ); virtual void getInfo2( dReal worldFPS, dReal worldERP, int rowskip, dReal *J1, dReal *J2, int pairskip, dReal *pairRhsCfm, dReal *pairLoHi, int *findex ); virtual dJointType type() const; virtual sizeint size() const; virtual void setRelativeValues(); void computeInitialRelativeRotation(); }; #endif