/************************************************************************* * * * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * * All rights reserved. Email: russ@q12.org Web: www.q12.org * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of EITHER: * * (1) The GNU Lesser General Public License as published by the Free * * Software Foundation; either version 2.1 of the License, or (at * * your option) any later version. The text of the GNU Lesser * * General Public License is included with this library in the * * file LICENSE.TXT. * * (2) The BSD-style license that is included with this library in * * the file LICENSE-BSD.TXT. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * * LICENSE.TXT and LICENSE-BSD.TXT for more details. * * * *************************************************************************/ // matrix class. this is mostly for convenience in the testing code, it is // not optimized at all. correctness is much more importance here. #ifndef _ODE_MAT_H_ #define _ODE_MAT_H_ #include class dMatrix { int n,m; // matrix dimension, n,m >= 0 dReal *data; // if nonzero, n*m elements allocated on the heap public: // constructors, destructors dMatrix(); // make default 0x0 matrix dMatrix (int rows, int cols); // construct zero matrix of given size dMatrix (const dMatrix &); // construct copy of given matrix // create copy of given data - element (i,j) is data[i*rowskip+j*colskip] dMatrix (int rows, int cols, dReal *_data, int rowskip, int colskip); ~dMatrix(); // destructor // data movement dReal & operator () (int i, int j); // reference an element void operator= (const dMatrix &); // matrix = matrix void operator= (dReal); // matrix = scalar dMatrix transpose(); // return transposed matrix // return a permuted submatrix of this matrix, made up of the rows in p // and the columns in q. p has np elements, q has nq elements. dMatrix select (int np, int *p, int nq, int *q); // operators dMatrix operator + (const dMatrix &); dMatrix operator - (const dMatrix &); dMatrix operator - (); dMatrix operator * (const dMatrix &); void operator += (const dMatrix &); void operator -= (const dMatrix &); // utility void clearUpperTriangle(); void clearLowerTriangle(); void makeRandom (dReal range); void print (const char *fmt = "%10.4f ", FILE *f=stdout); dReal maxDifference (const dMatrix &); }; #endif