/************************************************************************* * * * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * * All rights reserved. Email: russ@q12.org Web: www.q12.org * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of EITHER: * * (1) The GNU Lesser General Public License as published by the Free * * Software Foundation; either version 2.1 of the License, or (at * * your option) any later version. The text of the GNU Lesser * * General Public License is included with this library in the * * file LICENSE.TXT. * * (2) The BSD-style license that is included with this library in * * the file LICENSE-BSD.TXT. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * * LICENSE.TXT and LICENSE-BSD.TXT for more details. * * * *************************************************************************/ /* _nextafterf() implementation for MSVC */ #include #include "config.h" #if defined(_ODE__NEXTAFTERF_REQUIRED) /* * ==================================================== * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. * * Developed at SunPro, a Sun Microsystems, Inc. business. * Permission to use, copy, modify, and distribute this * software is freely granted, provided that this notice * is preserved. * ==================================================== */ /* A union which permits us to convert between a float and a 32 bit int. */ typedef union { float value; uint32 word; } ieee_float_shape_type; /* Get a 32 bit int from a float. */ #define GET_FLOAT_WORD(i,d) \ do { \ volatile ieee_float_shape_type gf_u; \ gf_u.value = (d); \ (i) = gf_u.word; \ } while (0) /* Set a float from a 32 bit int. */ #define SET_FLOAT_WORD(d,i) \ do { \ volatile ieee_float_shape_type sf_u; \ sf_u.word = (i); \ (d) = sf_u.value; \ } while (0) #undef nextafterf float _nextafterf(float x, float y) { int32 hx,hy,ix,iy; GET_FLOAT_WORD(hx,x); GET_FLOAT_WORD(hy,y); ix = hx&0x7fffffff; /* |x| */ iy = hy&0x7fffffff; /* |y| */ if((ix>0x7f800000) || /* x is nan */ (iy>0x7f800000)) /* y is nan */ return x+y; if(x==y) return x; /* x=y, return x */ if(ix==0) { /* x == 0 */ SET_FLOAT_WORD(x,(hy&0x80000000)|1);/* return +-minsubnormal */ y = x*x; if(y==x) return y; else return x; /* raise underflow flag */ } if(hx>=0) { /* x > 0 */ if(hx>hy) { /* x > y, x -= ulp */ hx -= 1; } else { /* x < y, x += ulp */ hx += 1; } } else { /* x < 0 */ if(hy>=0||hx>hy){ /* x < y, x -= ulp */ hx -= 1; } else { /* x > y, x += ulp */ hx += 1; } } hy = hx&0x7f800000; if(hy>=0x7f800000) return x+x; /* overflow */ if(hy<0x00800000) { /* underflow */ y = x*x; if(y!=x) { /* raise underflow flag */ SET_FLOAT_WORD(y,hx); return y; } } SET_FLOAT_WORD(x,hx); return x; } #endif /* #if defined(_ODE__NEXTAFTERF_REQUIRED) */