/************************************************************************* * * * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * * All rights reserved. Email: russ@q12.org Web: www.q12.org * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of EITHER: * * (1) The GNU Lesser General Public License as published by the Free * * Software Foundation; either version 2.1 of the License, or (at * * your option) any later version. The text of the GNU Lesser * * General Public License is included with this library in the * * file LICENSE.TXT. * * (2) The BSD-style license that is included with this library in * * the file LICENSE-BSD.TXT. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * * LICENSE.TXT and LICENSE-BSD.TXT for more details. * * * *************************************************************************/ #ifndef _ODE_OBSTACK_H_ #define _ODE_OBSTACK_H_ #include "objects.h" // each obstack Arena pointer points to a block of this many bytes #define dOBSTACK_ARENA_SIZE 16384 struct dObStack : public dBase { dObStack(); ~dObStack(); void *alloc (sizeint num_bytes); // allocate a block in the last arena, allocating a new arena if necessary. // it is a runtime error if num_bytes is larger than the arena size. void freeAll(); // free all blocks in all arenas. this does not deallocate the arenas // themselves, so future alloc()s will reuse them. void *rewind(); // rewind the obstack iterator, and return the address of the first // allocated block. return 0 if there are no allocated blocks. void *next (sizeint num_bytes); // return the address of the next allocated block. 'num_bytes' is the size // of the previous block. this returns null if there are no more arenas. // the sequence of 'num_bytes' parameters passed to next() during a // traversal of the list must exactly match the parameters passed to alloc(). private: struct Arena { Arena *m_next; // next arena in linked list sizeint m_used; // total number of bytes used in this arena, counting }; // this header private: void *switch_to_arena(Arena *next_arena); private: Arena *m_first; // head of the arena linked list. 0 if no arenas yet Arena *m_last; // arena where blocks are currently being allocated // used for iterator Arena *m_current_arena; sizeint m_current_ofs; }; #endif