/************************************************************************* * * * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. * * All rights reserved. Email: russ@q12.org Web: www.q12.org * * * * Threading fake synchronization objects file. * * Copyright (C) 2011-2019 Oleh Derevenko. All rights reserved. * * e-mail: odar@eleks.com (change all "a" to "e") * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of EITHER: * * (1) The GNU Lesser General Public License as published by the Free * * Software Foundation; either version 2.1 of the License, or (at * * your option) any later version. The text of the GNU Lesser * * General Public License is included with this library in the * * file LICENSE.TXT. * * (2) The BSD-style license that is included with this library in * * the file LICENSE-BSD.TXT. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * * LICENSE.TXT and LICENSE-BSD.TXT for more details. * * * *************************************************************************/ /* * Self-wakeup implementation for built-in threading support provider. * Fake mutex implementation for built-in threading support provider. * * The classes have been moved into a separate header as they are to be used * in both WIN and POSIX implementations. */ #ifndef _ODE_THREADING_FAKE_SYNC_H_ #define _ODE_THREADING_FAKE_SYNC_H_ #include #include /************************************************************************/ /* dxSelfWakeup class definition */ /************************************************************************/ class dxSelfWakeup { public: dxSelfWakeup(): m_wakeup_state(false), m_state_is_permanent(false) { } bool InitializeObject() { return true; } public: void ResetWakeup() { m_wakeup_state = false; m_state_is_permanent = false; } void WakeupAThread() { dIASSERT(!m_state_is_permanent); m_wakeup_state = true; } // Wakeup should not be used after permanent signal void WakeupAllThreads() { m_wakeup_state = true; m_state_is_permanent = true; } bool WaitWakeup(const dThreadedWaitTime *timeout_time_ptr); private: bool m_wakeup_state; bool m_state_is_permanent; }; bool dxSelfWakeup::WaitWakeup(const dThreadedWaitTime *timeout_time_ptr) { (void)timeout_time_ptr; // unused bool wait_result = m_wakeup_state; if (m_wakeup_state) { m_wakeup_state = m_state_is_permanent; } else { dICHECK(false); // Self-wakeup should only be used in cases when waiting is called after object is signaled } return wait_result; } /************************************************************************/ /* Fake mutex class implementation */ /************************************************************************/ class dxFakeMutex { public: dxFakeMutex() {} bool InitializeObject() { return true; } public: void LockMutex() { /* Do nothing */ } bool TryLockMutex() { /* Do nothing */ return true; } void UnlockMutex() { /* Do nothing */ } }; /************************************************************************/ /* Fake lull class implementation */ /************************************************************************/ class dxFakeLull { public: dxFakeLull() {} bool InitializeObject() { return true; } public: void RegisterToLull() { /* Do nothing */ } void WaitForLullAlarm() { dICHECK(false); } // Fake lull can't be waited void UnregisterFromLull() { /* Do nothing */ } void SignalLullAlarmIfAnyRegistrants() { /* Do nothing */ } }; #endif // #ifndef _ODE_THREADING_FAKE_SYNC_H_