#ifndef HONEY_AUDIO_H #define HONEY_AUDIO_H #include extern const char *audio_engine_tname; #define AUDIO_FUNCTIONS \ X("engine_init", audio_engine_init) \ X("engine_uninit", audio_engine_uninit) \ X("engine_play_sound", audio_engine_play_sound) \ #define X(name, func) int func(lua_State *L); AUDIO_FUNCTIONS #undef X #endif