#ifndef HONEY_COMMON_H #define HONEY_COMMON_H // standard c libraries #include #include #include #include // POSIX options #include // lua interpreter #include #include #include // glad #include "glad/glad.h" #include // c opengl mathematics function #include #include // assimp #include #include #include // stb image #include "stb_image/stb_image.h" typedef GLFWwindow* honey_window; /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ typedef enum { /* generic results */ HONEY_OK, HONEY_MEMORY_ALLOCATION_ERROR, HONEY_FILE_READ_ERROR, /* shader errors */ HONEY_VERTEX_SHADER_COMPILATION_ERROR, HONEY_FRAGMENT_SHADER_COMPILATION_ERROR, HONEY_SHADER_LINK_ERROR, /* mesh errors */ HONEY_MESH_BAD_VERTEX_DATA, HONEY_MESH_BAD_INDEX_DATA, /* model errors */ HONEY_MODEL_LOAD_ERROR, HONEY_N_ERRORS } honey_result; #define HONEY_ERROR_DATA_STRING_LENGTH 4096 static struct { char string1[HONEY_ERROR_DATA_STRING_LENGTH]; char string2[HONEY_ERROR_DATA_STRING_LENGTH]; } honey_error_data; void honey_error_clear_strings(); void honey_error_set_string1(char* string); void honey_error_set_string2(char* string); /** @brief Generate a human-readable error message. * * @param[out] error_string A string with at least 3*HONEY_ERROR_DATA_STRING_LENGTH characters to store the result * @param[in] error The error to generate a message for */ void honey_human_readable_error(char* error_string, honey_result error); /** @brief Generate a string from a format string. * * This function allocates memory for the destination; the user is * responsible for deallocating it. As a side effect of this, the destination * pointer cannot overlap with any of the varargs. * * @param[out] string Pointer to the destination string. * @param[in] format_string The format string used to generate the result. * @param[in] ... The arguments for the format string. * * @returns HONEY_OK on success; HONEY_MEMORY_ALLOCATION_ERROR on a * memory allocation error. */ honey_result honey_format_string(char** string, char* format_string, ...); /* lua binding functions */ typedef enum { HONEY_BOOL, HONEY_INT, HONEY_NUM, HONEY_STRING, HONEY_FUNC, HONEY_TABLE, HONEY_NIL, HONEY_ANY } honey_lua_type; /** @brief Check that a functions' arguments are of the correct type. * * @param[in] L The lua state to validate. * @param[in] n_types The number of types to validate. * @param[in] ... Variadic list of honey_lua_types to validate against the stack. * * @returns true if the validation was successful; false otherwise, pushing an error message * to the lua stack. */ bool honey_lua_validate_types(lua_State* L, unsigned int n_types, ...); /** @brief Wrap C objects for lua. */ typedef struct honey_lua_element { char* name; honey_lua_type type; union { int integer; double number; char* string; int (*function)(lua_State*); struct { int n_elements; struct honey_lua_element* elements; } table; } data; } honey_lua_element; /** @brief Push an element to the lua stack. * * @param[in] L The lua state to push the element to. * @param[in] element The honey_lua_element to push to the stack. * * @returns Nothing. */ void honey_lua_push_element(lua_State* L, honey_lua_element element); /** @brief Create a lua table populated with various elements. * * @param[in] L The lua state to push the table to. * @param[in] elements Array of elements to populate the table. * @param[in] n_elements The number of elements in the array. * * @returns Nothing. */ void honey_lua_create_table(lua_State* L, honey_lua_element* elements, unsigned int n_elements); #endif