#include #include #include "gl/glad/glad.h" #include #include #include #include "gl.h" /* needs to be here because glad uses macros to define glBufferData */ #ifdef HONEY_TEST_H #undef glBufferData #define glBufferData mock_glBufferData_ #endif int gl_init(lua_State *L); int glad_init(lua_State *L); int gl_terminate(lua_State *L); int gl_get_error(lua_State *L); /* buffers */ int gl_create_buffer(lua_State *L); int gl_bind_buffer(lua_State *L); int gl_buffer_data(lua_State *L); int gl_vertex_array_create(lua_State *L); int gl_vertex_array_bind(lua_State *L); int gl_vertex_attrib_pointer(lua_State *L); int gl_vertex_array_enable_attrib(lua_State *L); void setup_gl(lua_State *L, int honey_index) { int data_types = hs_create_table(L, hs_str_int("integer", GL_INT), hs_str_int("float", GL_FLOAT), ); int error_types = hs_create_table(L, hs_str_int("noError", GL_NO_ERROR), hs_str_int("invalidEnum", GL_INVALID_ENUM), hs_str_int("invalidValue", GL_INVALID_VALUE), hs_str_int("invalidOperation", GL_INVALID_OPERATION), hs_str_int("invalidFramebufferOperation", GL_INVALID_FRAMEBUFFER_OPERATION), hs_str_int("outOfMemory", GL_OUT_OF_MEMORY), ); int buffer_binding_targets = hs_create_table(L, hs_str_int("arrayBuffer", GL_ARRAY_BUFFER), hs_str_int("elementArrayBuffer", GL_ELEMENT_ARRAY_BUFFER), ); int buffer_usage_patterns = hs_create_table(L, hs_str_int("streamDraw", GL_STREAM_DRAW), hs_str_int("staticDraw", GL_STATIC_DRAW), hs_str_int("dynamicDraw", GL_DYNAMIC_DRAW), ); int gl_index = hs_create_table(L, hs_str_cfunc("init", gl_init), hs_str_cfunc("initGlad", glad_init), hs_str_cfunc("terminate", gl_terminate), hs_str_cfunc("getError", gl_get_error), hs_str_tbl("dataType", data_types), hs_str_tbl("errorType", error_types), /* buffer */ hs_str_cfunc("createBuffer", gl_create_buffer), hs_str_cfunc("bindBuffer", gl_bind_buffer), hs_str_cfunc("bufferData", gl_buffer_data), hs_str_cfunc("createVertexArray", gl_vertex_array_create), hs_str_cfunc("bindVertexArray", gl_vertex_array_bind), hs_str_cfunc("vertexAttribPointer", gl_vertex_attrib_pointer), hs_str_cfunc("vertexArrayEnableAttrib", gl_vertex_array_enable_attrib), hs_str_tbl("bufferTarget", buffer_binding_targets), hs_str_tbl("bufferUsage", buffer_usage_patterns), ); setup_shader(L, gl_index); setup_drawing(L, gl_index); lua_setfield(L, honey_index, "gl"); } int gl_init(lua_State *L) { if (!glfwInit()) { hs_throw_error(L, "failed to initialize GLFW"); } return 0; } int glad_init(lua_State *L) { if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) { hs_throw_error(L, "failed to initialize GLAD"); } } int gl_terminate(lua_State *L) { glfwTerminate(); return 0; } int gl_get_error(lua_State *L) { lua_pushinteger(L, glGetError()); return 1; } int gl_create_buffer(lua_State *L) { int buf; glGenBuffers(1, &buf); lua_pushinteger(L, buf); return 1; } int gl_bind_buffer(lua_State *L) { lua_Integer target, buf; hs_parse_args(L, hs_int(target), hs_int(buf)); glBindBuffer(target, buf); return 0; } int gl_buffer_data(lua_State *L) { lua_Integer target, type, usage; int table; hs_parse_args(L, hs_int(target), hs_int(type), hs_tbl(table), hs_int(usage)); if (type != GL_INT && type != GL_FLOAT) { hs_throw_error(L, "invalid type"); } /* build raw buffer */ size_t len = lua_objlen(L, table); void *buf; if (type == GL_FLOAT) { float *fbuf = malloc(len * sizeof(float)); if (fbuf == NULL) hs_throw_error(L, "failed to allocate intermediary fbuffer"); for (int i=0; i