#include #include #include #include "util/util.h" int perspective(lua_State *L); void setup_camera(lua_State *L, int glm_tbl) { int tbl = hs_create_table(L, hs_str_cfunc("perspective", perspective), ); append_table(L, glm_tbl, tbl); lua_pop(L, 1); } int perspective(lua_State *L) { lua_Number fov, aspect, near, far; void *dest_ptr; hs_parse_args(L, hs_num(fov), hs_num(aspect), hs_num(near), hs_num(far), hs_user(dest_ptr)); mat4 *dest = dest_ptr; glm_perspective(fov, aspect, near, far, *dest); return 0; }