#include #include #include #include "glm.h" int glm_vec2_create(lua_State *L) { lua_newuserdata(L, sizeof(vec2)); luaL_getmetatable(L, glm_vec2_tname); lua_setmetatable(L, -2); return 1; } int glm_vec2_set(lua_State *L) { vec2 *vec = luaL_checkudata(L, 1, glm_vec2_tname); int index = luaL_checkinteger(L, 2); double value = luaL_checknumber(L, 3); (*vec)[index] = value; return 0; } int glm_vec2_get(lua_State *L) { vec2 *vec = luaL_checkudata(L, 1, glm_vec2_tname); int index = luaL_checkinteger(L, 2); lua_pushnumber(L, (*vec)[index]); return 1; } int glm_vec2_bind(lua_State *L) { luaL_checktype(L, 1, LUA_TUSERDATA); float **v = lua_touserdata(L, 1); vec2 *dest = luaL_checkudata(L, 2, glm_vec2_tname); glm_vec2(*v, *dest); return 0; } int glm_vec2_copy_bind(lua_State *L) { vec2 *a = luaL_checkudata(L, 1, glm_vec2_tname); vec2 *dest = luaL_checkudata(L, 2, glm_vec2_tname); glm_vec2_copy(*a, *dest); return 0; } int glm_vec2_zero_bind(lua_State *L) { vec2 *v = luaL_checkudata(L, 1, glm_vec2_tname); glm_vec2_zero(*v); return 0; } int glm_vec2_one_bind(lua_State *L) { vec2 *v = luaL_checkudata(L, 1, glm_vec2_tname); glm_vec2_one(*v); return 0; } int glm_vec2_dot_bind(lua_State *L) { vec2 *a = luaL_checkudata(L, 1, glm_vec2_tname); vec2 *b = luaL_checkudata(L, 2, glm_vec2_tname); float bind_result = glm_vec2_dot(*a, *b); lua_pushnumber(L, bind_result); return 1; } int glm_vec2_cross_bind(lua_State *L) { vec2 *a = luaL_checkudata(L, 1, glm_vec2_tname); vec2 *b = luaL_checkudata(L, 2, glm_vec2_tname); glm_vec2_cross(*a, *b); return 0; } int glm_vec2_norm2_bind(lua_State *L) { vec2 *v = luaL_checkudata(L, 1, glm_vec2_tname); float bind_result = glm_vec2_norm2(*v); lua_pushnumber(L, bind_result); return 1; } int glm_vec2_norm_bind(lua_State *L) { vec2 *vec = luaL_checkudata(L, 1, glm_vec2_tname); float bind_result = glm_vec2_norm(*vec); lua_pushnumber(L, bind_result); return 1; } int glm_vec2_add_bind(lua_State *L) { vec2 *a = luaL_checkudata(L, 1, glm_vec2_tname); vec2 *b = luaL_checkudata(L, 2, glm_vec2_tname); vec2 *dest = luaL_checkudata(L, 3, glm_vec2_tname); glm_vec2_add(*a, *b, *dest); return 0; } int glm_vec2_adds_bind(lua_State *L) { vec2 *a = luaL_checkudata(L, 1, glm_vec2_tname); float s = luaL_checknumber(L, 2); vec2 *dest = luaL_checkudata(L, 3, glm_vec2_tname); glm_vec2_adds(*a, s, *dest); return 0; } int glm_vec2_sub_bind(lua_State *L) { vec2 *v1 = luaL_checkudata(L, 1, glm_vec2_tname); vec2 *v2 = luaL_checkudata(L, 2, glm_vec2_tname); vec2 *dest = luaL_checkudata(L, 3, glm_vec2_tname); glm_vec2_sub(*v1, *v2, *dest); return 0; } int glm_vec2_subs_bind(lua_State *L) { vec2 *v = luaL_checkudata(L, 1, glm_vec2_tname); float s = luaL_checknumber(L, 2); vec2 *dest = luaL_checkudata(L, 3, glm_vec2_tname); glm_vec2_subs(*v, s, *dest); return 0; } int glm_vec2_mul_bind(lua_State *L) { vec2 *a = luaL_checkudata(L, 1, glm_vec2_tname); vec2 *b = luaL_checkudata(L, 2, glm_vec2_tname); vec2 *d = luaL_checkudata(L, 3, glm_vec2_tname); glm_vec2_mul(*a, *b, *d); return 0; } int glm_vec2_scale_bind(lua_State *L) { vec2 *v = luaL_checkudata(L, 1, glm_vec2_tname); float s = luaL_checknumber(L, 2); vec2 *dest = luaL_checkudata(L, 3, glm_vec2_tname); glm_vec2_scale(*v, s, *dest); return 0; } int glm_vec2_scale_as_bind(lua_State *L) { vec2 *v = luaL_checkudata(L, 1, glm_vec2_tname); float s = luaL_checknumber(L, 2); vec2 *dest = luaL_checkudata(L, 3, glm_vec2_tname); glm_vec2_scale_as(*v, s, *dest); return 0; } int glm_vec2_div_bind(lua_State *L) { vec2 *a = luaL_checkudata(L, 1, glm_vec2_tname); vec2 *b = luaL_checkudata(L, 2, glm_vec2_tname); vec2 *dest = luaL_checkudata(L, 3, glm_vec2_tname); glm_vec2_div(*a, *b, *dest); return 0; } int glm_vec2_divs_bind(lua_State *L) { vec2 *v = luaL_checkudata(L, 1, glm_vec2_tname); float s = luaL_checknumber(L, 2); vec2 *dest = luaL_checkudata(L, 3, glm_vec2_tname); glm_vec2_divs(*v, s, *dest); return 0; } int glm_vec2_addadd_bind(lua_State *L) { vec2 *a = luaL_checkudata(L, 1, glm_vec2_tname); vec2 *b = luaL_checkudata(L, 2, glm_vec2_tname); vec2 *dest = luaL_checkudata(L, 3, glm_vec2_tname); glm_vec2_addadd(*a, *b, *dest); return 0; } int glm_vec2_subadd_bind(lua_State *L) { vec2 *a = luaL_checkudata(L, 1, glm_vec2_tname); vec2 *b = luaL_checkudata(L, 2, glm_vec2_tname); vec2 *dest = luaL_checkudata(L, 3, glm_vec2_tname); glm_vec2_subadd(*a, *b, *dest); return 0; } int glm_vec2_muladd_bind(lua_State *L) { vec2 *a = luaL_checkudata(L, 1, glm_vec2_tname); vec2 *b = luaL_checkudata(L, 2, glm_vec2_tname); vec2 *dest = luaL_checkudata(L, 3, glm_vec2_tname); glm_vec2_muladd(*a, *b, *dest); return 0; } int glm_vec2_muladds_bind(lua_State *L) { vec2 *a = luaL_checkudata(L, 1, glm_vec2_tname); float s = luaL_checknumber(L, 2); vec2 *dest = luaL_checkudata(L, 3, glm_vec2_tname); glm_vec2_muladds(*a, s, *dest); return 0; } int glm_vec2_maxadd_bind(lua_State *L) { vec2 *a = luaL_checkudata(L, 1, glm_vec2_tname); vec2 *b = luaL_checkudata(L, 2, glm_vec2_tname); vec2 *dest = luaL_checkudata(L, 3, glm_vec2_tname); glm_vec2_maxadd(*a, *b, *dest); return 0; } int glm_vec2_minadd_bind(lua_State *L) { vec2 *a = luaL_checkudata(L, 1, glm_vec2_tname); vec2 *b = luaL_checkudata(L, 2, glm_vec2_tname); vec2 *dest = luaL_checkudata(L, 3, glm_vec2_tname); glm_vec2_minadd(*a, *b, *dest); return 0; } int glm_vec2_negate_bind(lua_State *L) { vec2 *v = luaL_checkudata(L, 1, glm_vec2_tname); glm_vec2_negate(*v); return 0; } int glm_vec2_negate_to_bind(lua_State *L) { vec2 *v = luaL_checkudata(L, 1, glm_vec2_tname); vec2 *dest = luaL_checkudata(L, 2, glm_vec2_tname); glm_vec2_negate_to(*v, *dest); return 0; } int glm_vec2_normalize_bind(lua_State *L) { vec2 *v = luaL_checkudata(L, 1, glm_vec2_tname); glm_vec2_normalize(*v); return 0; } int glm_vec2_normalize_to_bind(lua_State *L) { vec2 *vec = luaL_checkudata(L, 1, glm_vec2_tname); vec2 *dest = luaL_checkudata(L, 2, glm_vec2_tname); glm_vec2_normalize_to(*vec, *dest); return 0; } int glm_vec2_rotate_bind(lua_State *L) { vec2 *v = luaL_checkudata(L, 1, glm_vec2_tname); float angle = luaL_checknumber(L, 2); vec2 *dest = luaL_checkudata(L, 2, glm_vec2_tname); glm_vec2_rotate(*v, angle, *dest); return 0; } int glm_vec2_distance2_bind(lua_State *L) { vec2 *v1 = luaL_checkudata(L, 1, glm_vec2_tname); vec2 *v2 = luaL_checkudata(L, 2, glm_vec2_tname); float bind_result = glm_vec2_distance2(*v1, *v2); lua_pushnumber(L, bind_result); return 1; } int glm_vec2_distance_bind(lua_State *L) { vec2 *v1 = luaL_checkudata(L, 1, glm_vec2_tname); vec2 *v2 = luaL_checkudata(L, 2, glm_vec2_tname); float bind_result = glm_vec2_distance(*v1, *v2); lua_pushnumber(L, bind_result); return 1; } int glm_vec2_maxv_bind(lua_State *L) { vec2 *v1 = luaL_checkudata(L, 1, glm_vec2_tname); vec2 *v2 = luaL_checkudata(L, 2, glm_vec2_tname); vec2 *dest = luaL_checkudata(L, 3, glm_vec2_tname); glm_vec2_maxv(*v1, *v2, *dest); return 0; } int glm_vec2_minv_bind(lua_State *L) { vec2 *v1 = luaL_checkudata(L, 1, glm_vec2_tname); vec2 *v2 = luaL_checkudata(L, 2, glm_vec2_tname); vec2 *dest = luaL_checkudata(L, 3, glm_vec2_tname); glm_vec2_minv(*v1, *v2, *dest); return 0; } int glm_vec2_clamp_bind(lua_State *L) { vec2 *v = luaL_checkudata(L, 1, glm_vec2_tname); float minVal = luaL_checknumber(L, 2); float maxVal = luaL_checknumber(L, 3); glm_vec2_clamp(*v, minVal, maxVal); return 0; } int glm_vec2_lerp_bind(lua_State *L) { vec2 *from = luaL_checkudata(L, 1, glm_vec2_tname); vec2 *to = luaL_checkudata(L, 2, glm_vec2_tname); float t = luaL_checknumber(L, 3); vec2 *dest = luaL_checkudata(L, 4, glm_vec2_tname); glm_vec2_lerp(*from, *to, t, *dest); return 0; }