#include "glm_bindings.h" /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * * Mat3 Functions * * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ int honey_glm_mat3_copy(lua_State* L) { honey_glm_array* self, *dest; honey_lua_parse_arguments (L, 1, 2, HONEY_USERDATA, &self, HONEY_USERDATA, &dest); if (dest->type != MAT3) honey_lua_throw_error (L, "destination must be MAT3 (%d); got %d instead", MAT3, dest->type); glm_mat3_copy(self->data, dest->data); return 0; } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ int honey_glm_mat3_eye(lua_State* L) { honey_glm_array* self; honey_lua_parse_arguments (L, 1, 1, HONEY_USERDATA, &self); glm_mat3_identity(self->data); return 0; } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ int honey_glm_mat3_zero(lua_State* L) { honey_glm_array* self; honey_lua_parse_arguments (L, 1, 1, HONEY_USERDATA, &self); glm_mat3_zero(self->data); return 0; } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ int honey_glm_mat3_mul(lua_State* L) { honey_glm_array* self, *mult, *dest; int choice = honey_lua_parse_arguments (L, 2, 2, HONEY_USERDATA, &self, HONEY_USERDATA, &mult, 3, HONEY_USERDATA, &self, HONEY_USERDATA, &mult, HONEY_USERDATA, &dest); if (mult->type != MAT3) honey_lua_throw_error (L, "second matrix must be of type MAT3 (%d); got %d instead", MAT3, mult->type); if (choice == 1) { if (dest->type != MAT3) honey_lua_throw_error (L, "destination matrix must be of type MAT3 (%d); got %d instead", MAT3, dest->type); } else { lua_pushcfunction(L, honey_glm_new_mat3); honey_lua_pcall(L, 0, 1); dest = lua_touserdata(L, -1); } glm_mat3_mul(self->data, mult->data, dest->data); if (choice == 0) return 1; return 0; } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ int honey_glm_mat3_transpose(lua_State* L) { honey_glm_array* self, *dest; int choice = honey_lua_parse_arguments (L, 2, 1, HONEY_USERDATA, &self, 2, HONEY_USERDATA, &self, HONEY_USERDATA, &dest); if (choice == 1) { if (dest->type != MAT3) honey_lua_throw_error (L, "destination matrix must be of type MAT3 (%d); got %d instead", MAT3, dest->type); } if (choice == 0) glm_mat3_transpose(self->data); else glm_mat3_transpose_to(self->data, dest->data); return 0; } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ int honey_glm_mat3_mulv(lua_State* L) { honey_glm_array* self, *v, *dest; int choice = honey_lua_parse_arguments (L, 2, 2, HONEY_USERDATA, &self, HONEY_USERDATA, &v, 3, HONEY_USERDATA, &self, HONEY_USERDATA, &v, HONEY_USERDATA, &dest); if (v->type != VEC3) honey_lua_throw_error (L, "vector must be of type VEC3 (%d); got %d instead", VEC3, v->type); if (choice == 0) { lua_pushcfunction(L, honey_glm_new_vec3); honey_lua_pcall(L, 0, 1); dest = lua_touserdata(L, -1); } else { if (dest->type == MAT3) honey_lua_throw_error (L, "destination matrix must be of type MAT3 (%d); got %d instead", MAT3, dest->type); } glm_mat3_mulv(self->data, v->data, dest->data); if (choice == 0) return 1; return 0; } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ int honey_glm_mat3_scale(lua_State* L) { honey_glm_array* self; float s; int choice = honey_lua_parse_arguments (L, 1, 2, HONEY_USERDATA, &self, HONEY_NUMBER, &s); glm_mat3_scale(self->data, s); return 0; } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ int honey_glm_mat3_det(lua_State* L) { honey_glm_array* self; honey_lua_parse_arguments(L, 1, 1, HONEY_USERDATA, &self); float det = glm_mat3_det(self->data); lua_pushnumber(L, det); return 1; } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ int honey_glm_mat3_inv(lua_State* L) { honey_glm_array* self, *dest; int choice = honey_lua_parse_arguments (L, 2, 1, HONEY_USERDATA, &self, 2, HONEY_USERDATA, &self, HONEY_USERDATA, &dest); if (choice == 0) { lua_pushcfunction(L, honey_glm_new_mat3); honey_lua_pcall(L, 0, 1); dest = lua_touserdata(L, -1); } else { if (dest->type == MAT3) honey_lua_throw_error (L, "destination matrix must be of type MAT3 (%d); got %d instead", MAT3, dest->type); } glm_mat3_inv(self->data, dest->data); if (choice == 0) return 1; return 0; } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */