#include "glm_bindings.h" /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * * Mat4 Functions * * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ int honey_glm_mat4_copy(lua_State* L) { honey_glm_array* self, *dest; honey_lua_parse_arguments (L, 1, 2, HONEY_USERDATA, &self, HONEY_USERDATA, &dest); if (dest->type != MAT4) honey_lua_throw_error (L, "destination must be MAT4 (%d); got %d instead", MAT4, dest->type); glm_mat4_copy(self->data, dest->data); return 0; } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ int honey_glm_mat4_eye(lua_State* L) { honey_glm_array* self; honey_lua_parse_arguments (L, 1, 1, HONEY_USERDATA, &self); glm_mat4_identity(self->data); return 0; } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ int honey_glm_mat4_zero(lua_State* L) { honey_glm_array* self; honey_lua_parse_arguments (L, 1, 1, HONEY_USERDATA, &self); glm_mat4_zero(self->data); return 0; } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ int honey_glm_mat4_mul(lua_State* L) { honey_glm_array* self, *mult, *dest; int choice = honey_lua_parse_arguments (L, 2, 2, HONEY_USERDATA, &self, HONEY_USERDATA, &mult, 4, HONEY_USERDATA, &self, HONEY_USERDATA, &mult, HONEY_USERDATA, &dest); if (mult->type != MAT4) honey_lua_throw_error (L, "second matrix must be of type MAT4 (%d); got %d instead", MAT4, mult->type); if (choice == 1) { if (dest->type != MAT4) honey_lua_throw_error (L, "destination matrix must be of type MAT4 (%d); got %d instead", MAT4, dest->type); } else { lua_pushcfunction(L, honey_glm_new_mat4); honey_lua_pcall(L, 0, 1); dest = lua_touserdata(L, -1); } glm_mat4_mul(self->data, mult->data, dest->data); if (choice == 0) return 1; return 0; } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ int honey_glm_mat4_transpose(lua_State* L) { honey_glm_array* self, *dest; int choice = honey_lua_parse_arguments (L, 2, 1, HONEY_USERDATA, &self, 2, HONEY_USERDATA, &self, HONEY_USERDATA, &dest); if (choice == 1) { if (dest->type != MAT4) honey_lua_throw_error (L, "destination matrix must be of type MAT4 (%d); got %d instead", MAT4, dest->type); } if (choice == 0) glm_mat4_transpose(self->data); else glm_mat4_transpose_to(self->data, dest->data); return 0; } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ int honey_glm_mat4_mulv(lua_State* L) { honey_glm_array* self, *v, *dest; int choice = honey_lua_parse_arguments (L, 2, 2, HONEY_USERDATA, &self, HONEY_USERDATA, &v, 4, HONEY_USERDATA, &self, HONEY_USERDATA, &v, HONEY_USERDATA, &dest); if (v->type != VEC4) honey_lua_throw_error (L, "vector must be of type VEC4 (%d); got %d instead", VEC4, v->type); if (choice == 0) { lua_pushcfunction(L, honey_glm_new_vec4); honey_lua_pcall(L, 0, 1); dest = lua_touserdata(L, -1); } else { if (dest->type == MAT4) honey_lua_throw_error (L, "destination matrix must be of type MAT4 (%d); got %d instead", MAT4, dest->type); } glm_mat4_mulv(self->data, v->data, dest->data); if (choice == 0) return 1; return 0; } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ int honey_glm_mat4_scale(lua_State* L) { honey_glm_array* self; float s; int choice = honey_lua_parse_arguments (L, 1, 2, HONEY_USERDATA, &self, HONEY_NUMBER, &s); glm_mat4_scale(self->data, s); return 0; } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ int honey_glm_mat4_det(lua_State* L) { honey_glm_array* self; honey_lua_parse_arguments(L, 1, 1, HONEY_USERDATA, &self); float det = glm_mat4_det(self->data); lua_pushnumber(L, det); return 1; } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ int honey_glm_mat4_inv(lua_State* L) { honey_glm_array* self, *dest; int choice = honey_lua_parse_arguments (L, 2, 1, HONEY_USERDATA, &self, 2, HONEY_USERDATA, &self, HONEY_USERDATA, &dest); if (choice == 0) { lua_pushcfunction(L, honey_glm_new_mat4); honey_lua_pcall(L, 0, 1); dest = lua_touserdata(L, -1); } else { if (dest->type == MAT4) honey_lua_throw_error (L, "destination matrix must be of type MAT4 (%d); got %d instead", MAT4, dest->type); } glm_mat4_inv(self->data, dest->data); if (choice == 0) return 1; return 0; } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * * Affine Transforms * * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ int honey_glm_translate(lua_State* L) { honey_glm_array *self, *v, *dest; int choice = honey_lua_parse_arguments (L, 2, 2, HONEY_USERDATA, &self, HONEY_USERDATA, &v, 3, HONEY_USERDATA, &self, HONEY_USERDATA, &v, HONEY_USERDATA, &dest); if (v->type != VEC3) honey_lua_throw_error (L, "translation vector must be of type VEC3 (%d); got %d instead", VEC3, v->type); if (choice == 0) { glm_translate(self->data, v->data); } else { if (dest->type != MAT4) honey_lua_throw_error (L, "destination matrix must be of type MAT4 (%d); got %d instead", MAT4, dest->type); glm_translate_to(self->data, v->data, dest->data); } return 0; } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ int honey_glm_translate_x(lua_State* L) { honey_glm_array* self; float s; honey_lua_parse_arguments(L, 1, 2, HONEY_USERDATA, &self, HONEY_NUMBER, &s); glm_translate_x(self->data, s); return 0; } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ int honey_glm_translate_y(lua_State* L) { honey_glm_array* self; float s; honey_lua_parse_arguments(L, 1, 2, HONEY_USERDATA, &self, HONEY_NUMBER, &s); glm_translate_y(self->data, s); return 0; } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ int honey_glm_translate_z(lua_State* L) { honey_glm_array* self; float s; honey_lua_parse_arguments(L, 1, 2, HONEY_USERDATA, &self, HONEY_NUMBER, &s); glm_translate_z(self->data, s); return 0; } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ int honey_glm_scalev(lua_State* L) { honey_glm_array* self, *v, *dest; int choice = honey_lua_parse_arguments (L, 2, 2, HONEY_USERDATA, &self, HONEY_USERDATA, &v, 3, HONEY_USERDATA, &self, HONEY_USERDATA, &v, HONEY_USERDATA, &dest); if (v->type != VEC3) honey_lua_throw_error (L, "scale vector must be of type VEC3 (%d); got %d instead", VEC3, v->type); if (choice == 0) glm_scale(self->data, v->data); else { if (dest->type != MAT4) honey_lua_throw_error (L, "destination matrix must be of type MAT4 (%d); got %d instead", MAT4, dest->type); glm_scale_to(self->data, v->data, dest->data); } return 0; } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ int honey_glm_rotate_x(lua_State* L) { honey_glm_array* self, *dest; float angle; int choice = honey_lua_parse_arguments (L, 2, 2, HONEY_USERDATA, &self, HONEY_NUMBER, &angle, 3, HONEY_USERDATA, &self, HONEY_NUMBER, &angle, HONEY_USERDATA, &dest); if (choice == 0) dest = self; else { if (dest->type != MAT4) honey_lua_throw_error (L, "destination matrix must be of type MAT4 (%d); got %d instead", MAT4, dest->type); } glm_rotate_x(self->data, angle, dest->data); return 0; } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ int honey_glm_rotate_y(lua_State* L) { honey_glm_array* self, *dest; float angle; int choice = honey_lua_parse_arguments (L, 2, 2, HONEY_USERDATA, &self, HONEY_NUMBER, &angle, 3, HONEY_USERDATA, &self, HONEY_NUMBER, &angle, HONEY_USERDATA, &dest); if (choice == 0) dest = self; else { if (dest->type != MAT4) honey_lua_throw_error (L, "destination matrix must be of type MAT4 (%d); got %d instead", MAT4, dest->type); } glm_rotate_y(self->data, angle, dest->data); return 0; } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ int honey_glm_rotate_z(lua_State* L) { honey_glm_array* self, *dest; float angle; int choice = honey_lua_parse_arguments (L, 2, 2, HONEY_USERDATA, &self, HONEY_NUMBER, &angle, 3, HONEY_USERDATA, &self, HONEY_NUMBER, &angle, HONEY_USERDATA, &dest); if (choice == 0) dest = self; else { if (dest->type != MAT4) honey_lua_throw_error (L, "destination matrix must be of type MAT4 (%d); got %d instead", MAT4, dest->type); } glm_rotate_z(self->data, angle, dest->data); return 0; } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ int honey_glm_rotate(lua_State* L) { honey_glm_array *self, *pivot, *axis; float angle; int choice = honey_lua_parse_arguments (L, 1, 4, HONEY_USERDATA, &self, HONEY_USERDATA, &pivot, HONEY_NUMBER, &angle, HONEY_USERDATA, &axis); if (pivot->type != VEC3) honey_lua_throw_error (L, "pivot vector must be of type VEC3 (%d); got %d instead", VEC3, pivot->type); if (axis->type != VEC3) honey_lua_throw_error (L, "axis vector must be of type VEC3 (%d); got %d instead", VEC3, axis->type); glm_rotate_at(self->data, pivot->data, angle, axis->data); return 0; } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * * Camera functions * * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ int honey_glm_perspective(lua_State* L) { honey_glm_array *self; float fov, aspect, near, far; honey_lua_parse_arguments (L, 1, 5, HONEY_USERDATA, &self, HONEY_NUMBER, &fov, HONEY_NUMBER, &aspect, HONEY_NUMBER, &near, HONEY_NUMBER, &far); glm_perspective(fov, aspect, near, far, self->data); return 0; } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ int honey_glm_perspective_resize(lua_State* L) { honey_glm_array *self; float new_aspect; honey_lua_parse_arguments (L, 1, 2, HONEY_USERDATA, &self, HONEY_NUMBER, new_aspect); glm_perspective_resize(new_aspect, self->data); return 0; } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ int honey_glm_lookat(lua_State* L) { honey_glm_array *self, *eye, *center, *up; honey_lua_parse_arguments (L, 1, 4, HONEY_USERDATA, &self, HONEY_USERDATA, &eye, HONEY_USERDATA, ¢er, HONEY_USERDATA, &up); if (eye->type != VEC3) honey_lua_throw_error (L, "eye vector must be of type VEC3 (%d); got %d instead", VEC3, eye->type); if (center->type != VEC3) honey_lua_throw_error (L, "center vector must be of type VEC3 (%d); got %d instead", VEC3, center->type); if (up->type != VEC3) honey_lua_throw_error (L, "up vector must be of type VEC3 (%d); got %d instead", VEC3, up->type); glm_lookat(eye->data, center->data, up->data, self->data); return 0; } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ int honey_glm_look(lua_State* L) { honey_glm_array *self, *eye, *dir, *up; honey_lua_parse_arguments (L, 1, 4, HONEY_USERDATA, &self, HONEY_USERDATA, &eye, HONEY_USERDATA, &dir, HONEY_USERDATA, &up); if (eye->type != VEC3) honey_lua_throw_error (L, "eye vector must be of type VEC3 (%d); got %d instead", VEC3, eye->type); if (dir->type != VEC3) honey_lua_throw_error (L, "direction vector must be of type VEC3 (%d); got %d instead", VEC3, dir->type); if (up->type != VEC3) honey_lua_throw_error (L, "up vector must be of type VEC3 (%d); got %d instead", VEC3, up->type); glm_look(eye->data, dir->data, up->data, self->data); return 0; } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */