#ifndef HONEY_INPUT_H #define HONEY_INPUT_H /** @file input.h * * @brief Wrap GLFW input functions for honey. */ #include "../common.h" #define HONEY_KEY_UNKNOWN 0 #define HONEY_KEY_SPACE 1 #define HONEY_KEY_APOSTROPHE 2 #define HONEY_KEY_COMMA 3 #define HONEY_KEY_MINUS 4 #define HONEY_KEY_PERIOD 5 #define HONEY_KEY_SLASH 6 #define HONEY_KEY_0 7 #define HONEY_KEY_1 8 #define HONEY_KEY_2 9 #define HONEY_KEY_3 10 #define HONEY_KEY_4 11 #define HONEY_KEY_5 12 #define HONEY_KEY_6 13 #define HONEY_KEY_7 14 #define HONEY_KEY_8 15 #define HONEY_KEY_9 16 #define HONEY_KEY_SEMICOLON 17 #define HONEY_KEY_EQUAL 18 #define HONEY_KEY_A 19 #define HONEY_KEY_B 20 #define HONEY_KEY_C 21 #define HONEY_KEY_D 22 #define HONEY_KEY_E 23 #define HONEY_KEY_F 24 #define HONEY_KEY_G 25 #define HONEY_KEY_H 26 #define HONEY_KEY_I 27 #define HONEY_KEY_J 28 #define HONEY_KEY_K 29 #define HONEY_KEY_L 30 #define HONEY_KEY_M 31 #define HONEY_KEY_N 32 #define HONEY_KEY_O 33 #define HONEY_KEY_P 34 #define HONEY_KEY_Q 35 #define HONEY_KEY_R 36 #define HONEY_KEY_S 37 #define HONEY_KEY_T 38 #define HONEY_KEY_U 39 #define HONEY_KEY_V 40 #define HONEY_KEY_W 41 #define HONEY_KEY_X 42 #define HONEY_KEY_Y 43 #define HONEY_KEY_Z 44 #define HONEY_KEY_LEFT_BRACKET 45 #define HONEY_KEY_BACKSLASH 46 #define HONEY_KEY_RIGHT_BRACKET 47 #define HONEY_KEY_GRAVE_ACCENT 48 #define HONEY_KEY_WORLD_1 49 #define HONEY_KEY_WORLD_2 50 #define HONEY_KEY_ESCAPE 51 #define HONEY_KEY_ENTER 52 #define HONEY_KEY_TAB 53 #define HONEY_KEY_BACKSPACE 54 #define HONEY_KEY_INSERT 55 #define HONEY_KEY_DELETE 56 #define HONEY_KEY_RIGHT 57 #define HONEY_KEY_LEFT 58 #define HONEY_KEY_DOWN 59 #define HONEY_KEY_UP 60 #define HONEY_KEY_PAGE_UP 61 #define HONEY_KEY_PAGE_DOWN 62 #define HONEY_KEY_HOME 63 #define HONEY_KEY_END 64 #define HONEY_KEY_CAPS_LOCK 65 #define HONEY_KEY_SCROLL_LOCK 66 #define HONEY_KEY_NUM_LOCK 67 #define HONEY_KEY_PRINT_SCREEN 68 #define HONEY_KEY_PAUSE 69 #define HONEY_KEY_F1 70 #define HONEY_KEY_F2 71 #define HONEY_KEY_F3 72 #define HONEY_KEY_F4 73 #define HONEY_KEY_F5 74 #define HONEY_KEY_F6 75 #define HONEY_KEY_F7 76 #define HONEY_KEY_F8 77 #define HONEY_KEY_F9 78 #define HONEY_KEY_F10 79 #define HONEY_KEY_F11 80 #define HONEY_KEY_F12 81 #define HONEY_KEY_F13 82 #define HONEY_KEY_F14 83 #define HONEY_KEY_F15 84 #define HONEY_KEY_F16 85 #define HONEY_KEY_F17 86 #define HONEY_KEY_F18 87 #define HONEY_KEY_F19 88 #define HONEY_KEY_F20 89 #define HONEY_KEY_F21 90 #define HONEY_KEY_F22 91 #define HONEY_KEY_F23 92 #define HONEY_KEY_F24 93 #define HONEY_KEY_F25 94 #define HONEY_KEY_KP_0 95 #define HONEY_KEY_KP_1 96 #define HONEY_KEY_KP_2 97 #define HONEY_KEY_KP_3 98 #define HONEY_KEY_KP_4 99 #define HONEY_KEY_KP_5 100 #define HONEY_KEY_KP_6 101 #define HONEY_KEY_KP_7 102 #define HONEY_KEY_KP_8 103 #define HONEY_KEY_KP_9 104 #define HONEY_KEY_KP_DECIMAL 105 #define HONEY_KEY_KP_DIVIDE 106 #define HONEY_KEY_KP_MULTIPLY 107 #define HONEY_KEY_KP_SUBTRACT 108 #define HONEY_KEY_KP_ADD 109 #define HONEY_KEY_KP_ENTER 110 #define HONEY_KEY_KP_EQUAL 111 #define HONEY_KEY_LEFT_SHIFT 112 #define HONEY_KEY_LEFT_CONTROL 113 #define HONEY_KEY_LEFT_ALT 114 #define HONEY_KEY_LEFT_SUPER 115 #define HONEY_KEY_RIGHT_SHIFT 116 #define HONEY_KEY_RIGHT_CONTROL 117 #define HONEY_KEY_RIGHT_ALT 118 #define HONEY_KEY_RIGHT_SUPER 119 #define HONEY_KEY_MENU 120 #define HONEY_N_KEYS 121 #define HONEY_KEY_PRESS GLFW_PRESS #define HONEY_KEY_RELEASE GLFW_RELEASE #define HONEY_MOUSE_MODE_NORMAL GLFW_CURSOR_NORMAL #define HONEY_MOUSE_MODE_HIDDEN GLFW_CURSOR_HIDDEN #define HONEY_MOUSE_MODE_DISABLED GLFW_CURSOR_DISABLED unsigned int honey_key_states[HONEY_N_KEYS]; static int honey_key_callbacks[HONEY_N_KEYS]; static int honey_key_callbacks_data[HONEY_N_KEYS]; extern int honey_mouse_movement_callback_ref; extern int honey_mouse_movement_callback_data_ref; /** @brief Initializes Honey's internal keyboard states. * * This function is called by honey_setup, so you shouldn't need * to manually call it in most cases. */ void honey_setup_keyboard(); /* @brief Place a lua table containing the enum values for GLFW keys on the stack. * * @param L The lua state to place the table on the top of the stack. * * @returns Nothing. */ void honey_setup_input(lua_State* L); /** @brief Check if a key is down. * * This function accepts a single integer as input and returns TRUE if the integer * refers to a valid key and is pressed down, and false otherwise. * * @param[in] L The lua state. * * @return 1 on success and 0 on failure. */ int honey_key_down(lua_State* L); /** @brief Bind a callback to a key. * * The callback must have signature (void*, int), where the first argument is supplied by the * void* supplied with this function, and the int is one of HONEY_KEY_PRESS or HONEY_KEY_RELEASE, * depending on the action that triggered the callback. * * @param[in] key The key to bind the callback to. * @param[in] callback The callback function to bind. * @param[in] data Data to pass to the callback function upon triggering. */ int honey_key_bind(lua_State* L); /** @brief Unbind a key callback. * * THIS FUNCTION DOES NOT FREE MEMORY! If you allocated any, be sure to free it yourself! * * @param[in] key The key to unbind a callback from. */ int honey_key_unbind(lua_State* L); /** @brief Unbind all key callbacks. * * THIS FUNCTION DOES NOT FREE MEMORY! If you allocated any, be sure to free it yourself! */ int honey_key_unbind_all(lua_State* L); /** @brief Set the cursor mode. * * @param[in] mode The mouse mode (from honey.input.mouse.mode) to use. * * @returns Nothing. */ int honey_mouse_set_mode(lua_State* L); /** Bind a callback to mouse movement. * * The callback should be of the form cb(xpos, ypos, data), * where xpos and ypos are the coordinates of the mouse relative to the * upper left corner of the window, and data is the data parameter passed * to this function. * * @param[in] callback A callback as described above. * @param[in] data Auxilliary data to pass to the callback. * * @returns Nothing. */ int honey_mouse_movement_bind(lua_State* L); /** Unbind any callback that may be attached to mouse movement. * * @returns Nothing. */ int honey_mouse_movement_unbind(lua_State* L); #endif