#include "light.h" void honey_point_light_new(honey_point_light* light, float x, float y, float z, float r, float g, float b, float constant, float linear, float quadratic) { light->position[0] = x; light->position[1] = y; light->position[2] = z; light->color[0] = r; light->color[1] = g; light->color[2] = b; light->constant = constant; light->linear = linear; light->quadratic = quadratic; }