/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2022, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /** @file CreateAnimMesh.h * Create AnimMesh from Mesh */ #pragma once #ifndef INCLUDED_AI_CREATE_ANIM_MESH_H #define INCLUDED_AI_CREATE_ANIM_MESH_H #ifdef __GNUC__ # pragma GCC system_header #endif #include namespace Assimp { /** * Create aiAnimMesh from aiMesh. * @param mesh The input mesh to create an animated mesh from. * @param needPositions If true, positions will be copied from. * @param needNormals If true, normals will be copied from. * @param needTangents If true, tangents and bitangents will be copied from. * @param needColors If true, colors will be copied from. * @param needTexCoords If true, texCoords will be copied from. * @return The new created animated mesh. */ ASSIMP_API aiAnimMesh *aiCreateAnimMesh(const aiMesh *mesh, bool needPositions = true, bool needNormals = true, bool needTangents = true, bool needColors = true, bool needTexCoords = true); } // end of namespace Assimp #endif // INCLUDED_AI_CREATE_ANIM_MESH_H