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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file vector2.inl * @brief Inline implementation of aiVector2t operators */ #pragma once #ifndef AI_VECTOR2D_INL_INC #define AI_VECTOR2D_INL_INC #ifdef __GNUC__ # pragma GCC system_header #endif #ifdef __cplusplus #include #include // ------------------------------------------------------------------------------------------------ template template aiVector2t::operator aiVector2t () const { return aiVector2t(static_cast(x),static_cast(y)); } // ------------------------------------------------------------------------------------------------ template inline void aiVector2t::Set( TReal pX, TReal pY) { x = pX; y = pY; } // ------------------------------------------------------------------------------------------------ template inline TReal aiVector2t::SquareLength() const { return x*x + y*y; } // ------------------------------------------------------------------------------------------------ template inline TReal aiVector2t::Length() const { return std::sqrt( SquareLength()); } // ------------------------------------------------------------------------------------------------ template inline aiVector2t& aiVector2t::Normalize() { *this /= Length(); return *this; } // ------------------------------------------------------------------------------------------------ template inline const aiVector2t& aiVector2t::operator += (const aiVector2t& o) { x += o.x; y += o.y; return *this; } // ------------------------------------------------------------------------------------------------ template inline const aiVector2t& aiVector2t::operator -= (const aiVector2t& o) { x -= o.x; y -= o.y; return *this; } // ------------------------------------------------------------------------------------------------ template inline const aiVector2t& aiVector2t::operator *= (TReal f) { x *= f; y *= f; return *this; } // ------------------------------------------------------------------------------------------------ template inline const aiVector2t& aiVector2t::operator /= (TReal f) { x /= f; y /= f; return *this; } // ------------------------------------------------------------------------------------------------ template inline TReal aiVector2t::operator[](unsigned int i) const { switch (i) { case 0: return x; case 1: return y; default: break; } return x; } // ------------------------------------------------------------------------------------------------ template inline bool aiVector2t::operator== (const aiVector2t& other) const { return x == other.x && y == other.y; } // ------------------------------------------------------------------------------------------------ template inline bool aiVector2t::operator!= (const aiVector2t& other) const { return x != other.x || y != other.y; } // --------------------------------------------------------------------------- template inline bool aiVector2t::Equal(const aiVector2t& other, TReal epsilon) const { return std::abs(x - other.x) <= epsilon && std::abs(y - other.y) <= epsilon; } // ------------------------------------------------------------------------------------------------ template inline aiVector2t& aiVector2t::operator= (TReal f) { x = y = f; return *this; } // ------------------------------------------------------------------------------------------------ template inline const aiVector2t aiVector2t::SymMul(const aiVector2t& o) { return aiVector2t(x*o.x,y*o.y); } // ------------------------------------------------------------------------------------------------ // symmetric addition template inline aiVector2t operator + (const aiVector2t& v1, const aiVector2t& v2) { return aiVector2t( v1.x + v2.x, v1.y + v2.y); } // ------------------------------------------------------------------------------------------------ // symmetric subtraction template inline aiVector2t operator - (const aiVector2t& v1, const aiVector2t& v2) { return aiVector2t( v1.x - v2.x, v1.y - v2.y); } // ------------------------------------------------------------------------------------------------ // scalar product template inline TReal operator * (const aiVector2t& v1, const aiVector2t& v2) { return v1.x*v2.x + v1.y*v2.y; } // ------------------------------------------------------------------------------------------------ // scalar multiplication template inline aiVector2t operator * ( TReal f, const aiVector2t& v) { return aiVector2t( f*v.x, f*v.y); } // ------------------------------------------------------------------------------------------------ // and the other way around template inline aiVector2t operator * ( const aiVector2t& v, TReal f) { return aiVector2t( f*v.x, f*v.y); } // ------------------------------------------------------------------------------------------------ // scalar division template inline aiVector2t operator / ( const aiVector2t& v, TReal f) { return v * (1/f); } // ------------------------------------------------------------------------------------------------ // vector division template inline aiVector2t operator / ( const aiVector2t& v, const aiVector2t& v2) { return aiVector2t(v.x / v2.x,v.y / v2.y); } // ------------------------------------------------------------------------------------------------ // vector negation template inline aiVector2t operator - ( const aiVector2t& v) { return aiVector2t( -v.x, -v.y); } #endif #endif // AI_VECTOR2D_INL_INC