/* --------------------------------------------------------------------------- Open Asset Import Library (ASSIMP) --------------------------------------------------------------------------- Copyright (c) 2006-2020, ASSIMP Development Team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the ASSIMP team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the ASSIMP Development Team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** * Mathematical structures in which the imported data is stored. */ module assimp.math; extern( C ) { /** * Represents a two-dimensional vector. */ struct aiVector2D { align ( 1 ): float x, y; } /** * Represents a three-dimensional vector. */ struct aiVector3D { align ( 1 ): float x, y, z; } /** * Represents a quaternion. */ struct aiQuaternion { float w, x, y, z; } /** * Represents a row-major 3x3 matrix * * There is much confusion about matrix layouts (column vs. row order). This * is always a row-major matrix, even when using the * ConvertToLeftHanded post processing step. */ struct aiMatrix3x3 { float a1, a2, a3; float b1, b2, b3; float c1, c2, c3; } /** * Represents a row-major 3x3 matrix * * There is much confusion about matrix layouts (column vs. row order). This * is always a row-major matrix, even when using the * ConvertToLeftHanded post processing step. */ struct aiMatrix4x4 { align ( 1 ): float a1, a2, a3, a4; float b1, b2, b3, b4; float c1, c2, c3, c4; float d1, d2, d3, d4; } /** * Represents a plane in a three-dimensional, euclidean space */ struct aiPlane { align ( 1 ): /** * Coefficients of the plane equation (ax + by + cz = d). */ float a; float b; /// ditto float c; /// ditto float d; /// ditto } /** * Represents a ray. */ struct aiRay { align ( 1 ): /** * Origin of the ray. */ aiVector3D pos; /** * Direction of the ray. */ aiVector3D dir; } /** * Represents a color in RGB space. */ struct aiColor3D { align ( 1 ): /** * Red, green and blue values. */ float r; float g; /// ditto float b; /// ditto } /** * Represents a color in RGB space including an alpha component. */ struct aiColor4D { align ( 1 ): /** * Red, green, blue and alpha values. */ float r; float g; /// ditto float b; /// ditto float a; /// ditto } }