//-------------------------------------------------------------------------------------- // File: WICTextureLoader.h // // Function for loading a WIC image and creating a Direct3D 11 runtime texture for it // (auto-generating mipmaps if possible) // // Note: Assumes application has already called CoInitializeEx // // Warning: CreateWICTexture* functions are not thread-safe if given a d3dContext instance for // auto-gen mipmap support. // // Note these functions are useful for images created as simple 2D textures. For // more complex resources, DDSTextureLoader is an excellent light-weight runtime loader. // For a full-featured DDS file reader, writer, and texture processing pipeline see // the 'Texconv' sample and the 'DirectXTex' library. // // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. // // Copyright (c) Microsoft Corporation. All rights reserved. // // http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248929 //-------------------------------------------------------------------------------------- #ifdef _MSC_VER #pragma once #endif #include #ifdef _MSC_VER #pragma warning(push) #pragma warning(disable : 4005) #endif // _MSC_VER #include #ifdef _MSC_VER #pragma warning(pop) #endif // _MSC_VER HRESULT CreateWICTextureFromMemory(_In_ ID3D11Device* d3dDevice, _In_opt_ ID3D11DeviceContext* d3dContext, _In_bytecount_(wicDataSize) const uint8_t* wicData, _In_ size_t wicDataSize, _Out_opt_ ID3D11Resource** texture, _Out_opt_ ID3D11ShaderResourceView** textureView, _In_ size_t maxsize = 0 ); HRESULT CreateWICTextureFromFile(_In_ ID3D11Device* d3dDevice, _In_opt_ ID3D11DeviceContext* d3dContext, _In_z_ const wchar_t* szFileName, _Out_opt_ ID3D11Resource** texture, _Out_opt_ ID3D11ShaderResourceView** textureView, _In_ size_t maxsize = 0 );