int ma_sound_group_init_bind(lua_State *L) { ma_engine * pEngine = get: ma_engine * ma_uint32 flags = luaL_checkinteger(L, 2); ma_sound_group * pParentGroup = get: ma_sound_group * ma_sound_group * pGroup = get: ma_sound_group * ma_result bind_result = ma_sound_group_init(pEngine, flags, pParentGroup, pGroup); lua_pushinteger(L, bind_result); return 1; } int ma_sound_group_init_ex_bind(lua_State *L) { ma_engine * pEngine = get: ma_engine * const ma_sound_group_config * pConfig = get: const ma_sound_group_config * ma_sound_group * pGroup = get: ma_sound_group * ma_result bind_result = ma_sound_group_init_ex(pEngine, pConfig, pGroup); lua_pushinteger(L, bind_result); return 1; } int ma_sound_group_uninit_bind(lua_State *L) { ma_sound_group * pGroup = get: ma_sound_group * ma_sound_group_uninit(pGroup); return 0; } int ma_sound_group_get_engine_bind(lua_State *L) { const ma_sound_group * pGroup = get: const ma_sound_group * ma_engine* bind_result = ma_sound_group_get_engine(pGroup); /* push result */ return /* count */; } int ma_sound_group_start_bind(lua_State *L) { ma_sound_group * pGroup = get: ma_sound_group * ma_result bind_result = ma_sound_group_start(pGroup); lua_pushinteger(L, bind_result); return 1; } int ma_sound_group_stop_bind(lua_State *L) { ma_sound_group * pGroup = get: ma_sound_group * ma_result bind_result = ma_sound_group_stop(pGroup); lua_pushinteger(L, bind_result); return 1; } int ma_sound_group_set_volume_bind(lua_State *L) { ma_sound_group * pGroup = get: ma_sound_group * float volume = luaL_checknumber(L, 2); ma_sound_group_set_volume(pGroup, volume); return 0; } int ma_sound_group_get_volume_bind(lua_State *L) { const ma_sound_group * pGroup = get: const ma_sound_group * float bind_result = ma_sound_group_get_volume(pGroup); lua_pushnumber(L, bind_result); return 1; } int ma_sound_group_set_pan_bind(lua_State *L) { ma_sound_group * pGroup = get: ma_sound_group * float pan = luaL_checknumber(L, 2); ma_sound_group_set_pan(pGroup, pan); return 0; } int ma_sound_group_get_pan_bind(lua_State *L) { const ma_sound_group * pGroup = get: const ma_sound_group * float bind_result = ma_sound_group_get_pan(pGroup); lua_pushnumber(L, bind_result); return 1; } int ma_sound_group_set_pan_mode_bind(lua_State *L) { ma_sound_group * pGroup = get: ma_sound_group * ma_pan_mode panMode = get: ma_pan_mode ma_sound_group_set_pan_mode(pGroup, panMode); return 0; } int ma_sound_group_get_pan_mode_bind(lua_State *L) { const ma_sound_group * pGroup = get: const ma_sound_group * ma_pan_mode bind_result = ma_sound_group_get_pan_mode(pGroup); /* push result */ return /* count */; } int ma_sound_group_set_pitch_bind(lua_State *L) { ma_sound_group * pGroup = get: ma_sound_group * float pitch = luaL_checknumber(L, 2); ma_sound_group_set_pitch(pGroup, pitch); return 0; } int ma_sound_group_get_pitch_bind(lua_State *L) { const ma_sound_group * pGroup = get: const ma_sound_group * float bind_result = ma_sound_group_get_pitch(pGroup); lua_pushnumber(L, bind_result); return 1; } int ma_sound_group_set_spatialization_enabled_bind(lua_State *L) { ma_sound_group * pGroup = get: ma_sound_group * ma_bool32 enabled = get: ma_bool32 ma_sound_group_set_spatialization_enabled(pGroup, enabled); return 0; } int ma_sound_group_is_spatialization_enabled_bind(lua_State *L) { const ma_sound_group * pGroup = get: const ma_sound_group * ma_bool32 bind_result = ma_sound_group_is_spatialization_enabled(pGroup); /* push result */ return /* count */; } int ma_sound_group_set_pinned_listener_index_bind(lua_State *L) { ma_sound_group * pGroup = get: ma_sound_group * ma_uint32 listenerIndex = luaL_checkinteger(L, 2); ma_sound_group_set_pinned_listener_index(pGroup, listenerIndex); return 0; } int ma_sound_group_get_pinned_listener_index_bind(lua_State *L) { const ma_sound_group * pGroup = get: const ma_sound_group * ma_uint32 bind_result = ma_sound_group_get_pinned_listener_index(pGroup); lua_pushinteger(L, bind_result); return 1; } int ma_sound_group_get_listener_index_bind(lua_State *L) { const ma_sound_group * pGroup = get: const ma_sound_group * ma_uint32 bind_result = ma_sound_group_get_listener_index(pGroup); lua_pushinteger(L, bind_result); return 1; } int ma_sound_group_get_direction_to_listener_bind(lua_State *L) { const ma_sound_group * pGroup = get: const ma_sound_group * ma_vec3f bind_result = ma_sound_group_get_direction_to_listener(pGroup); /* push result */ return /* count */; } int ma_sound_group_set_position_bind(lua_State *L) { ma_sound_group * pGroup = get: ma_sound_group * float x = luaL_checknumber(L, 2); float y = luaL_checknumber(L, 3); float z = luaL_checknumber(L, 4); ma_sound_group_set_position(pGroup, x, y, z); return 0; } int ma_sound_group_get_position_bind(lua_State *L) { const ma_sound_group * pGroup = get: const ma_sound_group * ma_vec3f bind_result = ma_sound_group_get_position(pGroup); /* push result */ return /* count */; } int ma_sound_group_set_direction_bind(lua_State *L) { ma_sound_group * pGroup = get: ma_sound_group * float x = luaL_checknumber(L, 2); float y = luaL_checknumber(L, 3); float z = luaL_checknumber(L, 4); ma_sound_group_set_direction(pGroup, x, y, z); return 0; } int ma_sound_group_get_direction_bind(lua_State *L) { const ma_sound_group * pGroup = get: const ma_sound_group * ma_vec3f bind_result = ma_sound_group_get_direction(pGroup); /* push result */ return /* count */; } int ma_sound_group_set_velocity_bind(lua_State *L) { ma_sound_group * pGroup = get: ma_sound_group * float x = luaL_checknumber(L, 2); float y = luaL_checknumber(L, 3); float z = luaL_checknumber(L, 4); ma_sound_group_set_velocity(pGroup, x, y, z); return 0; } int ma_sound_group_get_velocity_bind(lua_State *L) { const ma_sound_group * pGroup = get: const ma_sound_group * ma_vec3f bind_result = ma_sound_group_get_velocity(pGroup); /* push result */ return /* count */; } int ma_sound_group_set_attenuation_model_bind(lua_State *L) { ma_sound_group * pGroup = get: ma_sound_group * ma_attenuation_model attenuationModel = get: ma_attenuation_model ma_sound_group_set_attenuation_model(pGroup, attenuationModel); return 0; } int ma_sound_group_get_attenuation_model_bind(lua_State *L) { const ma_sound_group * pGroup = get: const ma_sound_group * ma_attenuation_model bind_result = ma_sound_group_get_attenuation_model(pGroup); /* push result */ return /* count */; } int ma_sound_group_set_positioning_bind(lua_State *L) { ma_sound_group * pGroup = get: ma_sound_group * ma_positioning positioning = get: ma_positioning ma_sound_group_set_positioning(pGroup, positioning); return 0; } int ma_sound_group_get_positioning_bind(lua_State *L) { const ma_sound_group * pGroup = get: const ma_sound_group * ma_positioning bind_result = ma_sound_group_get_positioning(pGroup); /* push result */ return /* count */; } int ma_sound_group_set_rolloff_bind(lua_State *L) { ma_sound_group * pGroup = get: ma_sound_group * float rolloff = luaL_checknumber(L, 2); ma_sound_group_set_rolloff(pGroup, rolloff); return 0; } int ma_sound_group_get_rolloff_bind(lua_State *L) { const ma_sound_group * pGroup = get: const ma_sound_group * float bind_result = ma_sound_group_get_rolloff(pGroup); lua_pushnumber(L, bind_result); return 1; } int ma_sound_group_set_min_gain_bind(lua_State *L) { ma_sound_group * pGroup = get: ma_sound_group * float minGain = luaL_checknumber(L, 2); ma_sound_group_set_min_gain(pGroup, minGain); return 0; } int ma_sound_group_get_min_gain_bind(lua_State *L) { const ma_sound_group * pGroup = get: const ma_sound_group * float bind_result = ma_sound_group_get_min_gain(pGroup); lua_pushnumber(L, bind_result); return 1; } int ma_sound_group_set_max_gain_bind(lua_State *L) { ma_sound_group * pGroup = get: ma_sound_group * float maxGain = luaL_checknumber(L, 2); ma_sound_group_set_max_gain(pGroup, maxGain); return 0; } int ma_sound_group_get_max_gain_bind(lua_State *L) { const ma_sound_group * pGroup = get: const ma_sound_group * float bind_result = ma_sound_group_get_max_gain(pGroup); lua_pushnumber(L, bind_result); return 1; } int ma_sound_group_set_min_distance_bind(lua_State *L) { ma_sound_group * pGroup = get: ma_sound_group * float minDistance = luaL_checknumber(L, 2); ma_sound_group_set_min_distance(pGroup, minDistance); return 0; } int ma_sound_group_get_min_distance_bind(lua_State *L) { const ma_sound_group * pGroup = get: const ma_sound_group * float bind_result = ma_sound_group_get_min_distance(pGroup); lua_pushnumber(L, bind_result); return 1; } int ma_sound_group_set_max_distance_bind(lua_State *L) { ma_sound_group * pGroup = get: ma_sound_group * float maxDistance = luaL_checknumber(L, 2); ma_sound_group_set_max_distance(pGroup, maxDistance); return 0; } int ma_sound_group_get_max_distance_bind(lua_State *L) { const ma_sound_group * pGroup = get: const ma_sound_group * float bind_result = ma_sound_group_get_max_distance(pGroup); lua_pushnumber(L, bind_result); return 1; } int ma_sound_group_set_cone_bind(lua_State *L) { ma_sound_group * pGroup = get: ma_sound_group * float innerAngleInRadians = luaL_checknumber(L, 2); float outerAngleInRadians = luaL_checknumber(L, 3); float outerGain = luaL_checknumber(L, 4); ma_sound_group_set_cone(pGroup, innerAngleInRadians, outerAngleInRadians, outerGain); return 0; } int ma_sound_group_get_cone_bind(lua_State *L) { const ma_sound_group * pGroup = get: const ma_sound_group * float * pInnerAngleInRadians = get: float * float * pOuterAngleInRadians = get: float * float * pOuterGain = get: float * ma_sound_group_get_cone(pGroup, pInnerAngleInRadians, pOuterAngleInRadians, pOuterGain); return 0; } int ma_sound_group_set_doppler_factor_bind(lua_State *L) { ma_sound_group * pGroup = get: ma_sound_group * float dopplerFactor = luaL_checknumber(L, 2); ma_sound_group_set_doppler_factor(pGroup, dopplerFactor); return 0; } int ma_sound_group_get_doppler_factor_bind(lua_State *L) { const ma_sound_group * pGroup = get: const ma_sound_group * float bind_result = ma_sound_group_get_doppler_factor(pGroup); lua_pushnumber(L, bind_result); return 1; } int ma_sound_group_set_directional_attenuation_factor_bind(lua_State *L) { ma_sound_group * pGroup = get: ma_sound_group * float directionalAttenuationFactor = luaL_checknumber(L, 2); ma_sound_group_set_directional_attenuation_factor(pGroup, directionalAttenuationFactor); return 0; } int ma_sound_group_get_directional_attenuation_factor_bind(lua_State *L) { const ma_sound_group * pGroup = get: const ma_sound_group * float bind_result = ma_sound_group_get_directional_attenuation_factor(pGroup); lua_pushnumber(L, bind_result); return 1; } int ma_sound_group_set_fade_in_pcm_frames_bind(lua_State *L) { ma_sound_group * pGroup = get: ma_sound_group * float volumeBeg = luaL_checknumber(L, 2); float volumeEnd = luaL_checknumber(L, 3); ma_uint64 fadeLengthInFrames = luaL_checkinteger(L, 4); ma_sound_group_set_fade_in_pcm_frames(pGroup, volumeBeg, volumeEnd, fadeLengthInFrames); return 0; } int ma_sound_group_set_fade_in_milliseconds_bind(lua_State *L) { ma_sound_group * pGroup = get: ma_sound_group * float volumeBeg = luaL_checknumber(L, 2); float volumeEnd = luaL_checknumber(L, 3); ma_uint64 fadeLengthInMilliseconds = luaL_checkinteger(L, 4); ma_sound_group_set_fade_in_milliseconds(pGroup, volumeBeg, volumeEnd, fadeLengthInMilliseconds); return 0; } int ma_sound_group_get_current_fade_volume_bind(lua_State *L) { ma_sound_group * pGroup = get: ma_sound_group * float bind_result = ma_sound_group_get_current_fade_volume(pGroup); lua_pushnumber(L, bind_result); return 1; } int ma_sound_group_set_start_time_in_pcm_frames_bind(lua_State *L) { ma_sound_group * pGroup = get: ma_sound_group * ma_uint64 absoluteGlobalTimeInFrames = luaL_checkinteger(L, 2); ma_sound_group_set_start_time_in_pcm_frames(pGroup, absoluteGlobalTimeInFrames); return 0; } int ma_sound_group_set_start_time_in_milliseconds_bind(lua_State *L) { ma_sound_group * pGroup = get: ma_sound_group * ma_uint64 absoluteGlobalTimeInMilliseconds = luaL_checkinteger(L, 2); ma_sound_group_set_start_time_in_milliseconds(pGroup, absoluteGlobalTimeInMilliseconds); return 0; } int ma_sound_group_set_stop_time_in_pcm_frames_bind(lua_State *L) { ma_sound_group * pGroup = get: ma_sound_group * ma_uint64 absoluteGlobalTimeInFrames = luaL_checkinteger(L, 2); ma_sound_group_set_stop_time_in_pcm_frames(pGroup, absoluteGlobalTimeInFrames); return 0; } int ma_sound_group_set_stop_time_in_milliseconds_bind(lua_State *L) { ma_sound_group * pGroup = get: ma_sound_group * ma_uint64 absoluteGlobalTimeInMilliseconds = luaL_checkinteger(L, 2); ma_sound_group_set_stop_time_in_milliseconds(pGroup, absoluteGlobalTimeInMilliseconds); return 0; } int ma_sound_group_is_playing_bind(lua_State *L) { const ma_sound_group * pGroup = get: const ma_sound_group * ma_bool32 bind_result = ma_sound_group_is_playing(pGroup); /* push result */ return /* count */; } int ma_sound_group_get_time_in_pcm_frames_bind(lua_State *L) { const ma_sound_group * pGroup = get: const ma_sound_group * ma_uint64 bind_result = ma_sound_group_get_time_in_pcm_frames(pGroup); lua_pushinteger(L, bind_result); return 1; }