#include #include #include #include "audio.h" #define GET_PARAM(param) \ do { \ lua_getfield(L, conf_tbl, #param); \ if (!lua_isnil(L, -1)) { \ config.param = lua_tointeger(L, -1); \ } \ lua_pop(L, 1); \ } while (0) int ma_engine_init_bind(lua_State *L) { luaL_checktype(L, 1, LUA_TTABLE); const int conf_tbl = 1; ma_engine_config config = ma_engine_config_init(); GET_PARAM(listenerCount); GET_PARAM(sampleRate); GET_PARAM(gainSmoothTimeInFrames); GET_PARAM(gainSmoothTimeInMilliseconds); ma_engine *engine = lua_newuserdata(L, sizeof(ma_engine)); int engine_index = lua_gettop(L); ma_result result = ma_engine_init(&config, engine); lua_pushinteger(L, result); lua_pushvalue(L, engine_index); lua_remove(L, engine_index); luaL_getmetatable(L, ma_engine_tname); lua_setmetatable(L, -2); return 2; } int ma_engine_uninit_bind(lua_State *L) { ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); ma_engine_uninit(pEngine); return 0; } int ma_engine_get_time_bind(lua_State *L) { ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); ma_uint64 bind_result = ma_engine_get_time(pEngine); lua_pushinteger(L, bind_result); return 1; } int ma_engine_set_time_bind(lua_State *L) { ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); ma_uint64 globalTime = luaL_checkinteger(L, 2); ma_result bind_result = ma_engine_set_time(pEngine, globalTime); lua_pushinteger(L, bind_result); return 1; } int ma_engine_get_channels_bind(lua_State *L) { ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); ma_uint32 bind_result = ma_engine_get_channels(pEngine); lua_pushinteger(L, bind_result); return 1; } int ma_engine_get_sample_rate_bind(lua_State *L) { ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); ma_uint32 bind_result = ma_engine_get_sample_rate(pEngine); lua_pushinteger(L, bind_result); return 1; } int ma_engine_start_bind(lua_State *L) { ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); ma_result bind_result = ma_engine_start(pEngine); lua_pushinteger(L, bind_result); return 1; } int ma_engine_stop_bind(lua_State *L) { ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); ma_result bind_result = ma_engine_stop(pEngine); lua_pushinteger(L, bind_result); return 1; } int ma_engine_set_volume_bind(lua_State *L) { ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); float volume = luaL_checknumber(L, 2); ma_result bind_result = ma_engine_set_volume(pEngine, volume); lua_pushinteger(L, bind_result); return 1; } int ma_engine_set_gain_db_bind(lua_State *L) { ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); float gainDB = luaL_checknumber(L, 2); ma_result bind_result = ma_engine_set_gain_db(pEngine, gainDB); lua_pushinteger(L, bind_result); return 1; } int ma_engine_get_listener_count_bind(lua_State *L) { ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); ma_uint32 bind_result = ma_engine_get_listener_count(pEngine); lua_pushinteger(L, bind_result); return 1; } int ma_engine_find_closest_listener_bind(lua_State *L) { ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); float absolutePosX = luaL_checknumber(L, 2); float absolutePosY = luaL_checknumber(L, 3); float absolutePosZ = luaL_checknumber(L, 4); ma_uint32 bind_result = ma_engine_find_closest_listener(pEngine, absolutePosX, absolutePosY, absolutePosZ); lua_pushinteger(L, bind_result); return 1; } int ma_engine_listener_set_position_bind(lua_State *L) { ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); ma_uint32 listenerIndex = luaL_checkinteger(L, 2); float x = luaL_checknumber(L, 3); float y = luaL_checknumber(L, 4); float z = luaL_checknumber(L, 5); ma_engine_listener_set_position(pEngine, listenerIndex, x, y, z); return 0; } int ma_engine_listener_get_position_bind(lua_State *L) { ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); ma_uint32 listenerIndex = luaL_checkinteger(L, 2); ma_vec3f bind_result = ma_engine_listener_get_position(pEngine, listenerIndex); lua_pushnumber(L, bind_result.x); lua_pushnumber(L, bind_result.y); lua_pushnumber(L, bind_result.z); return 3; } int ma_engine_listener_set_direction_bind(lua_State *L) { ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); ma_uint32 listenerIndex = luaL_checkinteger(L, 2); float x = luaL_checknumber(L, 3); float y = luaL_checknumber(L, 4); float z = luaL_checknumber(L, 5); ma_engine_listener_set_direction(pEngine, listenerIndex, x, y, z); return 0; } int ma_engine_listener_get_direction_bind(lua_State *L) { ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); ma_uint32 listenerIndex = luaL_checkinteger(L, 2); ma_vec3f bind_result = ma_engine_listener_get_direction(pEngine, listenerIndex); lua_pushnumber(L, bind_result.x); lua_pushnumber(L, bind_result.y); lua_pushnumber(L, bind_result.z); return 3; } int ma_engine_listener_set_velocity_bind(lua_State *L) { ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); ma_uint32 listenerIndex = luaL_checkinteger(L, 2); float x = luaL_checknumber(L, 3); float y = luaL_checknumber(L, 4); float z = luaL_checknumber(L, 5); ma_engine_listener_set_velocity(pEngine, listenerIndex, x, y, z); return 0; } int ma_engine_listener_get_velocity_bind(lua_State *L) { ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); ma_uint32 listenerIndex = luaL_checkinteger(L, 2); ma_vec3f bind_result = ma_engine_listener_get_velocity(pEngine, listenerIndex); lua_pushnumber(L, bind_result.x); lua_pushnumber(L, bind_result.y); lua_pushnumber(L, bind_result.z); return 3; } int ma_engine_listener_set_cone_bind(lua_State *L) { ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); ma_uint32 listenerIndex = luaL_checkinteger(L, 2); float innerAngleInRadians = luaL_checknumber(L, 3); float outerAngleInRadians = luaL_checknumber(L, 4); float outerGain = luaL_checknumber(L, 5); ma_engine_listener_set_cone(pEngine, listenerIndex, innerAngleInRadians, outerAngleInRadians, outerGain); return 0; } int ma_engine_listener_get_cone_bind(lua_State *L) { ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); ma_uint32 listenerIndex = luaL_checkinteger(L, 2); float innerAngleInRadians, outerAngleInRadians, outerGain; ma_engine_listener_get_cone(pEngine, listenerIndex, &innerAngleInRadians, &outerAngleInRadians, &outerGain); lua_pushnumber(L, innerAngleInRadians); lua_pushnumber(L, outerAngleInRadians); lua_pushnumber(L, outerGain); return 3; } int ma_engine_listener_set_world_up_bind(lua_State *L) { ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); ma_uint32 listenerIndex = luaL_checkinteger(L, 2); float x = luaL_checknumber(L, 3); float y = luaL_checknumber(L, 4); float z = luaL_checknumber(L, 5); ma_engine_listener_set_world_up(pEngine, listenerIndex, x, y, z); return 0; } int ma_engine_listener_get_world_up_bind(lua_State *L) { ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); ma_uint32 listenerIndex = luaL_checkinteger(L, 2); ma_vec3f bind_result = ma_engine_listener_get_world_up(pEngine, listenerIndex); lua_pushnumber(L, bind_result.x); lua_pushnumber(L, bind_result.y); lua_pushnumber(L, bind_result.z); return 3; } int ma_engine_listener_set_enabled_bind(lua_State *L) { ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); ma_uint32 listenerIndex = luaL_checkinteger(L, 2); ma_bool32 isEnabled = luaL_checkinteger(L, 3); ma_engine_listener_set_enabled(pEngine, listenerIndex, isEnabled); return 0; } int ma_engine_listener_is_enabled_bind(lua_State *L) { ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); ma_uint32 listenerIndex = luaL_checkinteger(L, 2); ma_bool32 bind_result = ma_engine_listener_is_enabled(pEngine, listenerIndex); lua_pushinteger(L, bind_result); return 1; } int ma_engine_play_sound_ex_bind(lua_State *L) { ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); const char * pFilePath = luaL_checkstring(L, 2); ma_node * pNode = luaL_checkudata(L, 3, ma_node_tname); ma_uint32 nodeInputBusIndex = luaL_checkinteger(L, 4); ma_result bind_result = ma_engine_play_sound_ex(pEngine, pFilePath, pNode, nodeInputBusIndex); lua_pushinteger(L, bind_result); return 1; } int ma_engine_play_sound_bind(lua_State *L) { ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); const char * pFilePath = luaL_checkstring(L, 2); ma_sound_group * pGroup = to_sound_group(L, 3); ma_result bind_result = ma_engine_play_sound(pEngine, pFilePath, pGroup); lua_pushinteger(L, bind_result); return 1; }