#include #include #include #include "audio.h" void push_sound(lua_State *L, ma_sound s) { ma_sound *su = lua_newuserdata(L, sizeof(ma_sound)); *su = s; luaL_getmetatable(L, ma_sound_tname); lua_setmetatable(L, -2); } int ma_sound_init_from_file_bind(lua_State *L) { ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); const char * pFilePath = luaL_checkstring(L, 2); ma_uint32 flags = luaL_checkinteger(L, 3); ma_sound_group * pGroup = to_sound_group(L, 4); ma_sound *sound = lua_newuserdata(L, sizeof(ma_sound)); int sound_index = lua_gettop(L); ma_result bind_result = ma_sound_init_from_file(pEngine, pFilePath, flags, pGroup, NULL, sound); lua_pushinteger(L, bind_result); lua_pushvalue(L, sound_index); lua_remove(L, sound_index); luaL_getmetatable(L, ma_sound_tname); lua_setmetatable(L, -2); return 2; } int ma_sound_init_copy_bind(lua_State *L) { ma_engine * pEngine = luaL_checkudata(L, 1, ma_engine_tname); ma_sound * pExistingSound = luaL_checkudata(L, 2, ma_sound_tname); ma_uint32 flags = luaL_checkinteger(L, 3); ma_sound_group * pGroup = to_sound_group(L, 4); ma_sound *sound = lua_newuserdata(L, sizeof(ma_sound)); int sound_index = lua_gettop(L); ma_result bind_result = ma_sound_init_copy(pEngine, pExistingSound, flags, pGroup, sound); lua_pushinteger(L, bind_result); lua_pushvalue(L, sound_index); lua_remove(L, sound_index); luaL_getmetatable(L, ma_sound_tname); lua_setmetatable(L, -2); return 2; } int ma_sound_uninit_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); ma_sound_uninit(pSound); return 0; } int ma_sound_start_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); ma_result bind_result = ma_sound_start(pSound); lua_pushinteger(L, bind_result); return 1; } int ma_sound_stop_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); ma_result bind_result = ma_sound_stop(pSound); lua_pushinteger(L, bind_result); return 1; } int ma_sound_set_volume_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); float volume = luaL_checknumber(L, 2); ma_sound_set_volume(pSound, volume); return 0; } int ma_sound_get_volume_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); float bind_result = ma_sound_get_volume(pSound); lua_pushnumber(L, bind_result); return 1; } int ma_sound_set_pan_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); float pan = luaL_checknumber(L, 2); ma_sound_set_pan(pSound, pan); return 0; } int ma_sound_get_pan_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); float bind_result = ma_sound_get_pan(pSound); lua_pushnumber(L, bind_result); return 1; } int ma_sound_set_pan_mode_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); ma_pan_mode panMode = luaL_checkinteger(L, 2); ma_sound_set_pan_mode(pSound, panMode); return 0; } int ma_sound_get_pan_mode_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); ma_pan_mode bind_result = ma_sound_get_pan_mode(pSound); lua_pushinteger(L, bind_result); return 1; } int ma_sound_set_pitch_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); float pitch = luaL_checknumber(L, 2); ma_sound_set_pitch(pSound, pitch); return 0; } int ma_sound_get_pitch_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); float bind_result = ma_sound_get_pitch(pSound); lua_pushnumber(L, bind_result); return 1; } int ma_sound_set_spatialization_enabled_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); ma_bool32 enabled = lua_toboolean(L, 2); ma_sound_set_spatialization_enabled(pSound, enabled); return 0; } int ma_sound_is_spatialization_enabled_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); ma_bool32 bind_result = ma_sound_is_spatialization_enabled(pSound); lua_pushinteger(L, bind_result); return 1; } int ma_sound_set_pinned_listener_index_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); ma_uint32 listenerIndex = luaL_checkinteger(L, 2); ma_sound_set_pinned_listener_index(pSound, listenerIndex); return 0; } int ma_sound_get_pinned_listener_index_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); ma_uint32 bind_result = ma_sound_get_pinned_listener_index(pSound); lua_pushinteger(L, bind_result); return 1; } int ma_sound_get_listener_index_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); ma_uint32 bind_result = ma_sound_get_listener_index(pSound); lua_pushinteger(L, bind_result); return 1; } int ma_sound_get_direction_to_listener_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); ma_vec3f bind_result = ma_sound_get_direction_to_listener(pSound); lua_pushinteger(L, bind_result.x); lua_pushinteger(L, bind_result.y); lua_pushinteger(L, bind_result.z); return 3; } int ma_sound_set_position_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); float x = luaL_checknumber(L, 2); float y = luaL_checknumber(L, 3); float z = luaL_checknumber(L, 4); ma_sound_set_position(pSound, x, y, z); return 0; } int ma_sound_get_position_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); ma_vec3f bind_result = ma_sound_get_position(pSound); lua_pushinteger(L, bind_result.x); lua_pushinteger(L, bind_result.y); lua_pushinteger(L, bind_result.z); return 3; } int ma_sound_set_direction_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); float x = luaL_checknumber(L, 2); float y = luaL_checknumber(L, 3); float z = luaL_checknumber(L, 4); ma_sound_set_direction(pSound, x, y, z); return 0; } int ma_sound_get_direction_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); ma_vec3f bind_result = ma_sound_get_direction(pSound); lua_pushinteger(L, bind_result.x); lua_pushinteger(L, bind_result.y); lua_pushinteger(L, bind_result.z); return 3; } int ma_sound_set_velocity_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); float x = luaL_checknumber(L, 2); float y = luaL_checknumber(L, 3); float z = luaL_checknumber(L, 4); ma_sound_set_velocity(pSound, x, y, z); return 0; } int ma_sound_get_velocity_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); ma_vec3f bind_result = ma_sound_get_velocity(pSound); lua_pushinteger(L, bind_result.x); lua_pushinteger(L, bind_result.y); lua_pushinteger(L, bind_result.z); return 3; } int ma_sound_set_attenuation_model_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); ma_attenuation_model attenuationModel = luaL_checkinteger(L, 2); ma_sound_set_attenuation_model(pSound, attenuationModel); return 0; } int ma_sound_get_attenuation_model_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); ma_attenuation_model bind_result = ma_sound_get_attenuation_model(pSound); lua_pushinteger(L, bind_result); return 1; } int ma_sound_set_positioning_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); ma_positioning positioning = luaL_checkinteger(L, 2); ma_sound_set_positioning(pSound, positioning); return 0; } int ma_sound_get_positioning_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); ma_positioning bind_result = ma_sound_get_positioning(pSound); lua_pushinteger(L, bind_result); return 1; } int ma_sound_set_rolloff_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); float rolloff = luaL_checknumber(L, 2); ma_sound_set_rolloff(pSound, rolloff); return 0; } int ma_sound_get_rolloff_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); float bind_result = ma_sound_get_rolloff(pSound); lua_pushnumber(L, bind_result); return 1; } int ma_sound_set_min_gain_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); float minGain = luaL_checknumber(L, 2); ma_sound_set_min_gain(pSound, minGain); return 0; } int ma_sound_get_min_gain_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); float bind_result = ma_sound_get_min_gain(pSound); lua_pushnumber(L, bind_result); return 1; } int ma_sound_set_max_gain_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); float maxGain = luaL_checknumber(L, 2); ma_sound_set_max_gain(pSound, maxGain); return 0; } int ma_sound_get_max_gain_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); float bind_result = ma_sound_get_max_gain(pSound); lua_pushnumber(L, bind_result); return 1; } int ma_sound_set_min_distance_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); float minDistance = luaL_checknumber(L, 2); ma_sound_set_min_distance(pSound, minDistance); return 0; } int ma_sound_get_min_distance_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); float bind_result = ma_sound_get_min_distance(pSound); lua_pushnumber(L, bind_result); return 1; } int ma_sound_set_max_distance_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); float maxDistance = luaL_checknumber(L, 2); ma_sound_set_max_distance(pSound, maxDistance); return 0; } int ma_sound_get_max_distance_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); float bind_result = ma_sound_get_max_distance(pSound); lua_pushnumber(L, bind_result); return 1; } int ma_sound_set_cone_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); float innerAngleInRadians = luaL_checknumber(L, 2); float outerAngleInRadians = luaL_checknumber(L, 3); float outerGain = luaL_checknumber(L, 4); ma_sound_set_cone(pSound, innerAngleInRadians, outerAngleInRadians, outerGain); return 0; } int ma_sound_get_cone_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); float innerAngleInRadians, outerAngleInRadians, outerGain; ma_sound_get_cone(pSound, &innerAngleInRadians, &outerAngleInRadians, &outerGain); lua_pushnumber(L, innerAngleInRadians); lua_pushnumber(L, outerAngleInRadians); lua_pushnumber(L, outerGain); return 3; } int ma_sound_set_doppler_factor_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); float dopplerFactor = luaL_checknumber(L, 2); ma_sound_set_doppler_factor(pSound, dopplerFactor); return 0; } int ma_sound_get_doppler_factor_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); float bind_result = ma_sound_get_doppler_factor(pSound); lua_pushnumber(L, bind_result); return 1; } int ma_sound_set_directional_attenuation_factor_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); float directionalAttenuationFactor = luaL_checknumber(L, 2); ma_sound_set_directional_attenuation_factor(pSound, directionalAttenuationFactor); return 0; } int ma_sound_get_directional_attenuation_factor_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); float bind_result = ma_sound_get_directional_attenuation_factor(pSound); lua_pushnumber(L, bind_result); return 1; } int ma_sound_set_fade_in_pcm_frames_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); float volumeBeg = luaL_checknumber(L, 2); float volumeEnd = luaL_checknumber(L, 3); ma_uint64 fadeLengthInFrames = luaL_checkinteger(L, 4); ma_sound_set_fade_in_pcm_frames(pSound, volumeBeg, volumeEnd, fadeLengthInFrames); return 0; } int ma_sound_set_fade_in_milliseconds_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); float volumeBeg = luaL_checknumber(L, 2); float volumeEnd = luaL_checknumber(L, 3); ma_uint64 fadeLengthInMilliseconds = luaL_checkinteger(L, 4); ma_sound_set_fade_in_milliseconds(pSound, volumeBeg, volumeEnd, fadeLengthInMilliseconds); return 0; } int ma_sound_get_current_fade_volume_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); float bind_result = ma_sound_get_current_fade_volume(pSound); lua_pushnumber(L, bind_result); return 1; } int ma_sound_set_start_time_in_pcm_frames_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); ma_uint64 absoluteGlobalTimeInFrames = luaL_checkinteger(L, 2); ma_sound_set_start_time_in_pcm_frames(pSound, absoluteGlobalTimeInFrames); return 0; } int ma_sound_set_start_time_in_milliseconds_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); ma_uint64 absoluteGlobalTimeInMilliseconds = luaL_checkinteger(L, 2); ma_sound_set_start_time_in_milliseconds(pSound, absoluteGlobalTimeInMilliseconds); return 0; } int ma_sound_set_stop_time_in_pcm_frames_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); ma_uint64 absoluteGlobalTimeInFrames = luaL_checkinteger(L, 2); ma_sound_set_stop_time_in_pcm_frames(pSound, absoluteGlobalTimeInFrames); return 0; } int ma_sound_set_stop_time_in_milliseconds_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); ma_uint64 absoluteGlobalTimeInMilliseconds = luaL_checkinteger(L, 2); ma_sound_set_stop_time_in_milliseconds(pSound, absoluteGlobalTimeInMilliseconds); return 0; } int ma_sound_is_playing_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); ma_bool32 bind_result = ma_sound_is_playing(pSound); lua_pushinteger(L, bind_result); return 1; } int ma_sound_get_time_in_pcm_frames_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); ma_uint64 bind_result = ma_sound_get_time_in_pcm_frames(pSound); lua_pushinteger(L, bind_result); return 1; } int ma_sound_set_looping_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); ma_bool32 isLooping = luaL_checkinteger(L, 2); ma_sound_set_looping(pSound, isLooping); return 0; } int ma_sound_is_looping_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); ma_bool32 bind_result = ma_sound_is_looping(pSound); lua_pushinteger(L, bind_result); return 1; } int ma_sound_at_end_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); ma_bool32 bind_result = ma_sound_at_end(pSound); lua_pushinteger(L, bind_result); return 1; } int ma_sound_seek_to_pcm_frame_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); ma_uint64 frameIndex = luaL_checkinteger(L, 2); ma_result bind_result = ma_sound_seek_to_pcm_frame(pSound, frameIndex); lua_pushinteger(L, bind_result); return 1; } int ma_sound_get_data_format_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); ma_format format; ma_uint32 channels; ma_uint32 sampleRate; ma_channel channelMap; size_t channelMapCap = 0; ma_result bind_result = ma_sound_get_data_format(pSound, &format, &channels, &sampleRate, &channelMap, channelMapCap); lua_pushinteger(L, bind_result); lua_pushinteger(L, format); lua_pushinteger(L, channels); lua_pushinteger(L, sampleRate); lua_pushinteger(L, channelMap); return 5; } int ma_sound_get_cursor_in_pcm_frames_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); ma_uint64 cursor; ma_result bind_result = ma_sound_get_cursor_in_pcm_frames(pSound, &cursor); lua_pushinteger(L, bind_result); lua_pushinteger(L, cursor); return 2; } int ma_sound_get_length_in_pcm_frames_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); ma_uint64 length; ma_result bind_result = ma_sound_get_length_in_pcm_frames(pSound, &length); lua_pushinteger(L, bind_result); lua_pushinteger(L, length); return 2; } int ma_sound_get_cursor_in_seconds_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); float cursor; ma_result bind_result = ma_sound_get_cursor_in_seconds(pSound, &cursor); lua_pushinteger(L, bind_result); lua_pushnumber(L, cursor); return 2; } int ma_sound_get_length_in_seconds_bind(lua_State *L) { ma_sound * pSound = luaL_checkudata(L, 1, ma_sound_tname); float length; ma_result bind_result = ma_sound_get_length_in_seconds(pSound, &length); lua_pushinteger(L, bind_result); lua_pushnumber(L, length); return 2; }