#include #include #include #include #include "nvg.h" int nvgCreateContext_bind(lua_State *L) { struct NVGcontext **vg = lua_newuserdata(L, sizeof(struct NVGcontext *)); *vg = nvgCreateGL3(NVG_ANTIALIAS | NVG_STENCIL_STROKES); luaL_getmetatable(L, nvg_ctx_tname); lua_setmetatable(L, -2); return 1; } int nvgDeleteContext_bind(lua_State *L) { struct NVGcontext **vg = luaL_checkudata(L, 1, nvg_ctx_tname); nvgDeleteGL3(*vg); return 0; }