#include #include #include #include #include "nvg.h" int nvgShapeAntiAlias_bind(lua_State *L) { NVGcontext **ctx = luaL_checkudata(L, 1, nvg_ctx_tname); int enabled = lua_toboolean(L, 2); nvgShapeAntiAlias(*ctx, enabled); return 0; } int nvgStrokeColor_bind(lua_State *L) { NVGcontext **ctx = luaL_checkudata(L, 1, nvg_ctx_tname); NVGcolor *color = luaL_checkudata(L, 2, nvg_color_tname); nvgStrokeColor(*ctx, *color); return 0; } int nvgStrokePaint_bind(lua_State *L) { NVGcontext **ctx = luaL_checkudata(L, 1, nvg_ctx_tname); NVGpaint *paint = luaL_checkudata(L, 2, nvg_paint_tname); nvgStrokePaint(*ctx, *paint); return 0; } int nvgFillColor_bind(lua_State *L) { NVGcontext **ctx = luaL_checkudata(L, 1, nvg_ctx_tname); NVGcolor *color = luaL_checkudata(L, 2, nvg_color_tname); nvgFillColor(*ctx, *color); return 0; } int nvgFillPaint_bind(lua_State *L) { NVGcontext **ctx = luaL_checkudata(L, 1, nvg_ctx_tname); NVGpaint *paint = luaL_checkudata(L, 2, nvg_paint_tname); nvgFillPaint(*ctx, *paint); return 0; } int nvgMiterLimit_bind(lua_State *L) { NVGcontext **ctx = luaL_checkudata(L, 1, nvg_ctx_tname); float limit = luaL_checknumber(L, 2); nvgMiterLimit(*ctx, limit); return 0; } int nvgStrokeWidth_bind(lua_State *L) { NVGcontext **ctx = luaL_checkudata(L, 1, nvg_ctx_tname); float width = luaL_checknumber(L, 2); nvgStrokeWidth(*ctx, width); return 0; } int nvgLineCap_bind(lua_State *L) { NVGcontext **ctx = luaL_checkudata(L, 1, nvg_ctx_tname); int cap = luaL_checkinteger(L, 2); nvgLineCap(*ctx, cap); return 0; } int nvgLineJoin_bind(lua_State *L) { NVGcontext **ctx = luaL_checkudata(L, 1, nvg_ctx_tname); int join = luaL_checkinteger(L, 2); nvgLineJoin(*ctx, join); return 0; } int nvgGlobalAlpha_bind(lua_State *L) { NVGcontext **ctx = luaL_checkudata(L, 1, nvg_ctx_tname); float alpha = luaL_checknumber(L, 2); nvgGlobalAlpha(*ctx, alpha); return 0; }