GLsync glFenceSync( GLenum condition, GLbitfield flags); void glFinish( void); void glFlush( void); void glFlushMappedBufferRange( GLenum target, GLintptr offset, GLsizeiptr length); void glFramebufferRenderbuffer( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); void glFramebufferTexture( GLenum target, GLenum attachment, GLuint texture, GLint level); void glFramebufferTexture1D( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); void glFramebufferTexture2D( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); void glFramebufferTexture3D( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); void glFramebufferTextureLayer( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); void glFrontFace( GLenum mode);