int glLineWidth_bind(lua_State *L)
{
	GLfloat width = luaL_checknumber(L, 1);
	glLineWidth(width);
	return 0;
}


int glLinkProgram_bind(lua_State *L)
{
	GLuint program = luaL_checkinteger(L, 1);
	glLinkProgram(program);
	return 0;
}


int glLogicOp_bind(lua_State *L)
{
	GLenum opcode = luaL_checkinteger(L, 1);
	glLogicOp(opcode);
	return 0;
}