void * glMapBuffer( 	GLenum target,	GLenum access);
void * glMapBufferRange( 	GLenum target,	GLintptr offset,	GLsizeiptr length,	GLbitfield access);
void glMinSampleShading( 	GLfloat value);
void glMultiDrawArrays( 	GLenum mode,	const GLint * first,	const GLsizei * count,	GLsizei drawcount);
void glMultiDrawElements( 	GLenum mode,	const GLsizei * count,	GLenum type,	const void * const * indices,	GLsizei drawcount);
void glMultiDrawElementsBaseVertex( 	GLenum mode,	const GLsizei *count,	GLenum type,	const void * const *indices,	GLsizei drawcount,	const GLint *basevertex);