void glUniform1f( GLint location, GLfloat v0); void glUniform2f( GLint location, GLfloat v0, GLfloat v1); void glUniform3f( GLint location, GLfloat v0, GLfloat v1, GLfloat v2); void glUniform4f( GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); void glUniform1i( GLint location, GLint v0); void glUniform2i( GLint location, GLint v0, GLint v1); void glUniform3i( GLint location, GLint v0, GLint v1, GLint v2); void glUniform4i( GLint location, GLint v0, GLint v1, GLint v2, GLint v3); void glUniform1ui( GLint location, GLuint v0); void glUniform2ui( GLint location, GLuint v0, GLuint v1); void glUniform3ui( GLint location, GLuint v0, GLuint v1, GLuint v2); void glUniform4ui( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); void glUniform1fv( GLint location, GLsizei count, const GLfloat *value); void glUniform2fv( GLint location, GLsizei count, const GLfloat *value); void glUniform3fv( GLint location, GLsizei count, const GLfloat *value); void glUniform4fv( GLint location, GLsizei count, const GLfloat *value); void glUniform1iv( GLint location, GLsizei count, const GLint *value); void glUniform2iv( GLint location, GLsizei count, const GLint *value); void glUniform3iv( GLint location, GLsizei count, const GLint *value); void glUniform4iv( GLint location, GLsizei count, const GLint *value); void glUniform1uiv( GLint location, GLsizei count, const GLuint *value); void glUniform2uiv( GLint location, GLsizei count, const GLuint *value); void glUniform3uiv( GLint location, GLsizei count, const GLuint *value); void glUniform4uiv( GLint location, GLsizei count, const GLuint *value); void glUniformMatrix2fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glUniformMatrix3fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glUniformMatrix4fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glUniformMatrix2x3fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glUniformMatrix3x2fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glUniformMatrix2x4fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glUniformMatrix4x2fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glUniformMatrix3x4fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glUniformMatrix4x3fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glUniformSubroutinesuiv( GLenum shadertype, GLsizei count, const GLuint *indices); GLboolean glUnmapBuffer( GLenum target); void glUseProgram( GLuint program); void glUseProgramStages( GLuint pipeline, GLbitfield stages, GLuint program);