int glWaitSync_bind(lua_State *L)
{
	GLsync sync = luaL_checkinteger(L, 1);
	GLbitfield flags = luaL_checkinteger(L, 2);
	GLuint64 timeout = luaL_checkinteger(L, 3);
	glWaitSync(sync, flags, timeout);
	return 0;
}