#include #include #include #include #include #include #include "util/util.h" #include "gl.h" /* needs to be here because glad uses macros to define glBufferData */ #ifdef HONEY_TEST_H #undef glBufferData #define glBufferData mock_glBufferData_ #endif int glad_init(lua_State *L); int gl_get_error(lua_State *L); int gl_enable(lua_State *L); int gl_disable(lua_State *L); int glGetString_bind(lua_State *L); void setup_gl(lua_State *L, int honey_index) { struct honey_tbl_t tbl[] = { /* functions */ H_FUNC("InitGlad", glad_init), H_FUNC("GetError", gl_get_error), H_FUNC("Enable", gl_enable), H_FUNC("Disable", gl_disable), H_FUNC("GetString", glGetString_bind), /******** enums ********/ /* data types */ H_INT("UNSIGNED_BYTE", GL_UNSIGNED_BYTE), H_INT("UNSIGNED_INT", GL_UNSIGNED_INT), H_INT("INT", GL_INT), H_INT("FLOAT", GL_FLOAT), /* error types */ H_INT("NO_ERROR", GL_NO_ERROR), H_INT("INVALID_ENUM", GL_INVALID_ENUM), H_INT("INVALID_VALUE", GL_INVALID_VALUE), H_INT("INVALID_OPERATION", GL_INVALID_OPERATION), H_INT("INVALID_FRAMEBUFFER_OPERATION", GL_INVALID_FRAMEBUFFER_OPERATION), H_INT("OUT_OF_MEMORY", GL_OUT_OF_MEMORY), /* opengl capabilities */ H_INT("DEPTH_TEST", GL_DEPTH_TEST), H_INT("CULL_FACE", GL_CULL_FACE), H_INT("BLEND", GL_BLEND), H_INT("SCISSOR_TEST", GL_SCISSOR_TEST), /* strings */ H_INT("VENDOR", GL_VENDOR), H_INT("RENDERER", GL_RENDERER), H_INT("VERSION", GL_VERSION), H_INT("SHADING_LANGUAGE_VERSION", GL_SHADING_LANGUAGE_VERSION), H_END }; create_table(L, tbl); int gl_index = lua_gettop(L); setup_shader(L, gl_index); setup_drawing(L, gl_index); setup_data(L, gl_index); setup_texture(L, gl_index); lua_setfield(L, honey_index, "gl"); } int glad_init(lua_State *L) { if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) { luaL_error(L, "failed to initialize GLAD"); } } int gl_get_error(lua_State *L) { lua_pushinteger(L, glGetError()); return 1; } int gl_enable(lua_State *L) { lua_Integer cap = luaL_checkinteger(L, 1); glEnable(cap); return 0; } int gl_disable(lua_State *L) { lua_Integer cap = luaL_checkinteger(L, 1); glDisable(cap); return 0; } int glGetString_bind(lua_State *L) { int name = luaL_checkinteger(L, 1); const char *str = glGetString(name); lua_pushstring(L, str); return 1; }