#ifndef HONEY_GL_H #define HONEY_GL_H #include void setup_gl(lua_State *L, int honey_index); void setup_shader(lua_State *L, int gl_index); void setup_drawing(lua_State *L, int gl_index); void setup_data(lua_State *L, int gl_index); void setup_texture(lua_State *L, int gl_index); void setup_window(lua_State *L, int honey_index); #endif