#include "primitives.h" static int honey_mesh_lua_plane(lua_State* L) { float width, height; honey_lua_parse_arguments(L, 2, HONEY_NUMBER, &width, HONEY_NUMBER, &height); honey_mesh* mesh = lua_newuserdata(L, sizeof(honey_mesh)); if (honey_mesh_new_textured_plane(mesh, width, height) != HONEY_OK) { lua_pushstring(L, "error encountered while building plane"); lua_error(L); } return 1; } void honey_setup_primitives(lua_State* L) { honey_lua_element primitive_elements[] = { { "plane", HONEY_FUNCTION, { .function = honey_mesh_lua_plane } }, }; honey_lua_create_table(L, primitive_elements, 1); } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ honey_result honey_mesh_new_textured_plane(honey_mesh* mesh, float width, float height) { float x0 = 0; float y0 = 0; float x1 = width; float y1 = height; float vertices[] = { /* position normal uv */ x0, y0, 0, 0, 0, 1, 0, 0, x1, y0, 0, 0, 0, 1, 1, 0, x0, y1, 0, 0, 0, 1, 0, 1, x1, y1, 0, 0, 0, 1, 1, 1 }; unsigned int indices[] = { 0, 1, 2, 1, 2, 3 }; unsigned int attrib_sizes[] = { 3, 3, 2 }; honey_result result = honey_mesh_new(mesh, vertices, 4, 3, attrib_sizes, indices, 6); return result; } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ honey_result honey_mesh_new_cube(honey_mesh* mesh, float width, float height, float depth) { float x0 = 0; float y0 = 0; float z0 = 0; float x1 = width; float y1 = height; float z1 = depth; float vertices[] = { /* position normal tex coord */ /* back face */ x0, y0, z0, 0, 0, -1, x1, y0, z0, 0, 0, -1, x0, y1, z0, 0, 0, -1, x1, y1, z0, 0, 0, -1, /* front face */ x0, y0, z1, 0, 0, 1, x1, y0, z1, 0, 0, 1, x0, y1, z1, 0, 0, 1, x1, y1, z1, 0, 0, 1, /* left face */ x0, y0, z0, -1, 0, 0, x0, y1, z0, -1, 0, 0, x0, y0, z1, -1, 0, 0, x0, y1, z1, -1, 0, 0, /* right face */ x1, y0, z0, 1, 0, 0, x1, y1, z0, 1, 0, 0, x1, y0, z1, 1, 0, 0, x1, y1, z1, 1, 0, 0, /* bottom face */ x0, y0, z0, 0, -1, 0, x1, y0, z0, 0, -1, 0, x0, y0, z1, 0, -1, 0, x1, y0, z1, 0, -1, 0, /* top face */ x0, y1, z0, 0, 1, 0, x1, y1, z0, 0, 1, 0, x0, y1, z1, 0, 1, 0, x1, y1, z1, 0, 1, 0 }; unsigned int indices[] = { 0, 1, 2, 1, 2, 3, 4, 5, 6, 5, 6, 7, 8, 9, 10, 9, 10, 11, 12, 13, 14, 13, 14, 15, 16, 17, 18, 17, 18, 19, 20, 21, 22, 21, 22, 23 }; unsigned int attrib_sizes[] = { 3, 3 }; honey_result result = honey_mesh_new(mesh, vertices, 24, 2, attrib_sizes, indices, 36); return result; } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ honey_result honey_mesh_new_textured_cube(honey_mesh* mesh, float width, float height, float depth) { float x0 = 0; float y0 = 0; float z0 = 0; float x1 = width; float y1 = height; float z1 = depth; float vertices[] = { /* position normal tex coord */ /* back face */ x0, y0, z0, 0, 0, -1, 0, 0, x1, y0, z0, 0, 0, -1, 1, 0, x0, y1, z0, 0, 0, -1, 0, 1, x1, y1, z0, 0, 0, -1, 1, 1, /* front face */ x0, y0, z1, 0, 0, 1, 0, 0, x1, y0, z1, 0, 0, 1, 1, 0, x0, y1, z1, 0, 0, 1, 0, 1, x1, y1, z1, 0, 0, 1, 1, 1, /* left face */ x0, y0, z0, -1, 0, 0, 0, 0, x0, y1, z0, -1, 0, 0, 1, 0, x0, y0, z1, -1, 0, 0, 0, 1, x0, y1, z1, -1, 0, 0, 1, 1, /* right face */ x1, y0, z0, 1, 0, 0, 0, 0, x1, y1, z0, 1, 0, 0, 1, 0, x1, y0, z1, 1, 0, 0, 0, 1, x1, y1, z1, 1, 0, 0, 1, 1, /* bottom face */ x0, y0, z0, 0, -1, 0, 0, 0, x1, y0, z0, 0, -1, 0, 1, 0, x0, y0, z1, 0, -1, 0, 0, 1, x1, y0, z1, 0, -1, 0, 1, 1, /* top face */ x0, y1, z0, 0, 1, 0, 0, 0, x1, y1, z0, 0, 1, 0, 1, 0, x0, y1, z1, 0, 1, 0, 0, 1, x1, y1, z1, 0, 1, 0, 1, 1 }; unsigned int indices[] = { 0, 1, 2, 1, 2, 3, 4, 5, 6, 5, 6, 7, 8, 9, 10, 9, 10, 11, 12, 13, 14, 13, 14, 15, 16, 17, 18, 17, 18, 19, 20, 21, 22, 21, 22, 23 }; unsigned int attrib_sizes[] = { 3, 3, 2 }; honey_result result; result = honey_mesh_new(mesh, vertices, 24, 3, attrib_sizes, indices, 36); return result; }