#include "common.h" /* @file Defines the basic scene tree nodes and functions to manipulate them. */ extern int honey_node_mt_ref; void honey_setup_scene_tree(lua_State* L); int honey_node_new(lua_State* L); int honey_node_update_transform(lua_State* L); int honey_node_update_cascade(lua_State* L); int honey_node_draw_cascade(lua_State* L); int honey_node_translate(lua_State* L); int honey_node_rotate(lua_State* L); int honey_node_scale(lua_State* L);