From 9b2bed395c82bc1644ef86a096f33b876358af40 Mon Sep 17 00:00:00 2001 From: sanine Date: Sat, 6 Jul 2024 01:02:17 -0500 Subject: add better ui sounds and remove rocket sound --- level.js | 33 +++++++++++++++++---------------- 1 file changed, 17 insertions(+), 16 deletions(-) (limited to 'level.js') diff --git a/level.js b/level.js index d511fa7..e2018e2 100644 --- a/level.js +++ b/level.js @@ -31,11 +31,17 @@ export function setupLevel(resources, home) { export function setupLevelUi(level, root, audio) { const ui = { audio }; - ui.rocketThrustAudio = document.getElementById('sfx-rocket-thrust'); - ui.rocketThrustSource = audio.createMediaElementSource(ui.rocketThrustAudio); - ui.rocketGain = audio.createGain(); - ui.rocketGain.gain.value = 0; - ui.rocketThrustSource.connect(ui.rocketGain).connect(audio.destination); + ui.resourceAudio = document.getElementById('sfx-resource'); + ui.resourceSource = audio.createMediaElementSource(ui.resourceAudio); + ui.resourceSource.connect(audio.destination); + + ui.doneAudio = document.getElementById('sfx-done'); + ui.doneSource = audio.createMediaElementSource(ui.doneAudio); + ui.doneSource.connect(audio.destination); + + ui.wrongAudio = document.getElementById('sfx-wrong'); + ui.wrongSource = audio.createMediaElementSource(ui.wrongAudio); + ui.wrongSource.connect(audio.destination); ui.launchButton = document.createElement('input'); ui.launchButton.type = 'button'; @@ -43,16 +49,12 @@ export function setupLevelUi(level, root, audio) { ui.launchButton.onclick = () => { ui.message.innerText = ''; level.running = false; - ui.rocketThrustAudio.play(); - ui.rocketGain.gain.setTargetAtTime(1, audio.currentTime, FAST_RAMP); setTimeout(() => { level.running=true; stepLevel(ui, level, 0); }, 20); } ui.xeq = document.createElement('input'); ui.xeq.value = X_START; ui.xeq.onchange = (e) => { - ui.rocketGain.gain.setTargetAtTime(0, audio.currentTime, FAST_RAMP); - setTimeout(() => ui.rocketThrustAudio.pause(), 50); level.equations.x = math.compile(e.target.value); level.running = false; level.path = computePath(level.equations); @@ -64,8 +66,6 @@ export function setupLevelUi(level, root, audio) { ui.yeq = document.createElement('input'); ui.yeq.value = Y_START; ui.yeq.onchange = (e) => { - ui.rocketGain.gain.setTargetAtTime(0, audio.currentTime, FAST_RAMP); - setTimeout(() => ui.rocketThrustAudio.pause(), 50); level.equations.y = math.compile(e.target.value); level.running = false; level.path = computePath(level.equations); @@ -105,8 +105,9 @@ function stepLevel(ui, level, index) { .filter(([x, _]) => x.collected === false) .map(([x, i]) => [ distance(pos, x.position), i ]) .forEach(([d, i]) => { - console.log(d); if (d < 0.4) { + ui.resourceAudio.load(); + ui.resourceAudio.play(); level.resources[i].collected = true; } }); @@ -115,16 +116,12 @@ function stepLevel(ui, level, index) { if (distance(pos, level.home) < 0.4) { level.running = false; - ui.rocketGain.gain.setTargetAtTime(0, ui.audio.currentTime, FAST_RAMP); - setTimeout(() => ui.rocketThrustAudio.pause(), 50); finishLevel(ui, level); render(ui.ctx, level, 0); } else if (level.running && index < level.path.length-1) { setTimeout(() => stepLevel(ui, level, index+1), 1); } else { level.running = false; - ui.rocketGain.gain.setTargetAtTime(0, ui.audio.currentTime, FAST_RAMP); - setTimeout(() => ui.rocketThrustAudio.pause(), 50); render(ui.ctx, level, 0); } } @@ -146,8 +143,12 @@ function distance(p1, p2) { function finishLevel(ui, level) { const uncollected = level.resources.reduce((acc, { collected }) => acc + (collected ? 0 : 1), 0); if (uncollected > 0) { + ui.wrongAudio.load(); + ui.wrongAudio.play(); ui.message.innerText = 'resources remaining!'; } else { + ui.doneAudio.load(); + ui.doneAudio.play(); ui.message.innerText = 'mission complete!'; level.completed = true; } -- cgit v1.2.1