From 3c9ba50944f1b136125e1191ccbc49fda1381123 Mon Sep 17 00:00:00 2001 From: sanine Date: Fri, 7 Apr 2023 00:53:03 -0500 Subject: renormalize line endings --- honey.bak/ecs-systems.lua | 152 +++++++++++++++++++++++----------------------- 1 file changed, 76 insertions(+), 76 deletions(-) (limited to 'honey.bak/ecs-systems.lua') diff --git a/honey.bak/ecs-systems.lua b/honey.bak/ecs-systems.lua index 5dec159..e3f9d56 100644 --- a/honey.bak/ecs-systems.lua +++ b/honey.bak/ecs-systems.lua @@ -1,76 +1,76 @@ -local ecs = require 'honey.ecs' - - -local module = {} -setmetatable(module, {__index=_G}) -setfenv(1, module) - - - ---===== transform cascading =====-- - -local function recursiveComputeTransform(entity) - if entity._transformComputed then - return entity._transform - end - if entity.parent == false then - entity._transformComputed = true - entity._transform = entity.transform - return entity.transform - end - - entity._transformComputed = true - local parentTransform = recursiveComputeTransform(entity.parent) - entity._transform = parentTransform * entity.transform - return entity._transform -end - --- update transforms -transformCascade = { - filter=ecs.Filter.AND{"transform", "parent"}, - prepareEntity=function(self, entity) - entity._transform = nil - entity._transformComputed = false - end, - update=function(self, entity, dt) - recursiveComputeTransform(entity) - end, - priority=98, -} - - ---===== rendering =====-- - -function renderCam(camera, priority) - local priority = priority or 99 - return { - filter=ecs.Filter.AND{"mesh", "shader", "transform"}, - update=function(self, entity, dt) - entity.shader:use() - entity.shader:configure{ - matrix={ - model=entity._transform, - view=camera.view, - projection=camera.projection, - }, - } - entity.mesh:drawElements() - end, - nopause=true, - priority=priority, - } -end - ---===== update functions =====-- - -update = { - filter=ecs.Filter.AND{"update"}, - update=function(self, entity, dt) - entity.update(entity, dt) - end, - priority=50, -} - - - -return module +local ecs = require 'honey.ecs' + + +local module = {} +setmetatable(module, {__index=_G}) +setfenv(1, module) + + + +--===== transform cascading =====-- + +local function recursiveComputeTransform(entity) + if entity._transformComputed then + return entity._transform + end + if entity.parent == false then + entity._transformComputed = true + entity._transform = entity.transform + return entity.transform + end + + entity._transformComputed = true + local parentTransform = recursiveComputeTransform(entity.parent) + entity._transform = parentTransform * entity.transform + return entity._transform +end + +-- update transforms +transformCascade = { + filter=ecs.Filter.AND{"transform", "parent"}, + prepareEntity=function(self, entity) + entity._transform = nil + entity._transformComputed = false + end, + update=function(self, entity, dt) + recursiveComputeTransform(entity) + end, + priority=98, +} + + +--===== rendering =====-- + +function renderCam(camera, priority) + local priority = priority or 99 + return { + filter=ecs.Filter.AND{"mesh", "shader", "transform"}, + update=function(self, entity, dt) + entity.shader:use() + entity.shader:configure{ + matrix={ + model=entity._transform, + view=camera.view, + projection=camera.projection, + }, + } + entity.mesh:drawElements() + end, + nopause=true, + priority=priority, + } +end + +--===== update functions =====-- + +update = { + filter=ecs.Filter.AND{"update"}, + update=function(self, entity, dt) + entity.update(entity, dt) + end, + priority=50, +} + + + +return module -- cgit v1.2.1