From 20f27d6eaee89e6b4950ccf9b3a96ab1e59f9d51 Mon Sep 17 00:00:00 2001 From: sanine Date: Fri, 7 Apr 2023 00:13:15 -0500 Subject: move new render/transform systems into ecs-systems.lua --- honey/ecs-systems.lua | 140 ++++++++++++++++++++++++++++++++------------------ 1 file changed, 91 insertions(+), 49 deletions(-) (limited to 'honey/ecs-systems.lua') diff --git a/honey/ecs-systems.lua b/honey/ecs-systems.lua index 5dec159..18f50a8 100644 --- a/honey/ecs-systems.lua +++ b/honey/ecs-systems.lua @@ -1,4 +1,6 @@ local ecs = require 'honey.ecs' +local gl = honey.gl +local glfw = honey.glfw local module = {} @@ -9,67 +11,107 @@ setfenv(1, module) --===== transform cascading =====-- -local function recursiveComputeTransform(entity) - if entity._transformComputed then - return entity._transform - end - if entity.parent == false then - entity._transformComputed = true - entity._transform = entity.transform - return entity.transform - end - - entity._transformComputed = true - local parentTransform = recursiveComputeTransform(entity.parent) - entity._transform = parentTransform * entity.transform - return entity._transform +transform = function(params) + return { + db = params.db, + update = function(self, dt) + local entities = self.db:queryComponent("transform") + + -- prepare transforms + for id, transform in pairs(entities) do + transform._visited = false + end + + -- helper function + local function recursiveTransform(transform) + if transform._visited then + return transform._matrix + end + + if not transform.parent then + transform._matrix = transform.matrix + else + local parentTransform = self.db:getComponent(transform.parent, "transform") + local parentMatrix = recursiveTransform(parentTransform) + transform._matrix = parentMatrix * transform.matrix + end + transform._visited = true + return transform._matrix + end + + -- compute transforms + for id, transform in pairs(entities) do + recursiveTransform(transform) + end + end, + priority = 0, + } end --- update transforms -transformCascade = { - filter=ecs.Filter.AND{"transform", "parent"}, - prepareEntity=function(self, entity) - entity._transform = nil - entity._transformComputed = false - end, - update=function(self, entity, dt) - recursiveComputeTransform(entity) - end, - priority=98, -} --===== rendering =====-- -function renderCam(camera, priority) - local priority = priority or 99 +function renderCamera(params) return { - filter=ecs.Filter.AND{"mesh", "shader", "transform"}, - update=function(self, entity, dt) - entity.shader:use() - entity.shader:configure{ - matrix={ - model=entity._transform, - view=camera.view, - projection=camera.projection, - }, - } - entity.mesh:drawElements() + camera = params.camera, + db = params.db, + priority = params.priority or 99, + update = function(self, dt) + local cameraParams = self.db:getComponent(self.camera, "camera") + local cameraTransform = self.db:getComponent(self.camera, "transform") + local view + if cameraTransform then + view = cameraTransform._matrix + else + view = Mat4():identity() + end + + local entities = self.db:queryComponent("renderMesh") + for entity, tbl in pairs(entities) do + -- get shader + local shader = honey.shader.loadShader(tbl.shader.vertex, tbl.shader.fragment) + shader:use() + + -- bind textures + local texOffset = 0 + for name, texTbl in pairs(tbl.textures or {}) do + local texture = honey.image.loadImage(texTbl.filename, texTbl.params) + gl.BindTexture(gl.TEXTURE_2D + texOffset, texture.texture) + shader:setInt(name, texOffset) + texOffset = texOffset + 1 + end + + -- configure default uniforms + local query = self.db:getComponent(entity, "transform") + local model = (query and query._matrix) or Mat4():identity() + shader:configure{ + float={ + time=glfw.GetTime(), + }, + matrix={ + view=view, + projection=cameraParams.projection, + model=model, + }, + } + + -- draw mesh + local mesh = honey.mesh.loadMesh(tbl.mesh.filename, tbl.mesh.index) + mesh:drawElements() + + -- unbind textures + for i=0,texOffset-1 do + gl.BindTexture(gl.TEXTURE_2D + i, 0) + end + end end, - nopause=true, - priority=priority, } end ---===== update functions =====-- -update = { - filter=ecs.Filter.AND{"update"}, - update=function(self, entity, dt) - entity.update(entity, dt) - end, - priority=50, -} + +--===== update functions =====-- -- cgit v1.2.1