From 371e3a188e190a9c8b53dc6eef02d4eea72db826 Mon Sep 17 00:00:00 2001 From: sanine Date: Thu, 13 Apr 2023 23:40:31 -0500 Subject: move message dispatching into ecs-systems.lua --- honey/ecs-systems.lua | 93 ++++++++++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 89 insertions(+), 4 deletions(-) (limited to 'honey/ecs-systems.lua') diff --git a/honey/ecs-systems.lua b/honey/ecs-systems.lua index 5b9692b..ed51e5d 100644 --- a/honey/ecs-systems.lua +++ b/honey/ecs-systems.lua @@ -8,6 +8,28 @@ setmetatable(module, {__index=_G}) setfenv(1, module) +-- helper function for retrieving script functions +local function getFunction(script) + local f = require(script.script) + if script.func then + return f[script.func] + else + return f + end +end + + +--===== dispatch messages to handlers =====-- + +dispatch = function(entities, msg, data) + local query = entities:queryComponent(msg) + for id, handler in pairs(query) do + local f = getFunction(handler) + f(entities, id, data) + end +end + + --===== transform cascading =====-- @@ -111,9 +133,6 @@ end ---===== update functions =====-- - - --===== script system =====-- script = function(params) @@ -122,7 +141,7 @@ script = function(params) update=function(self, dt) local entities = self.db:queryComponent("script") for id, script in pairs(entities) do - local f = require(script.name) + local f = getFunction(script) f(self.db, id, dt) end end @@ -130,4 +149,70 @@ script = function(params) end +--===== physics =====-- + +physics = function(params) + local interval = params.interval or 0.01 + local groupSize = params.groupSize or 20 + return { + db=params.db, + space=params.space, + world=params.world, + contactGroup=ode.JointGroupCreate(groupSize), + time=interval, + update=function(self, dt) + local query = self.db:queryComponent("physics") + -- TODO: create physics bodies + + self.time = self.time + dt + -- only run the update every [interval] seconds + if self.time > interval then + self.time = self.time - interval + + -- check for near collisions between geoms + ode.SpaceCollide(self.space, function(a, b) + -- check for actual collisions + local collisions = ode.Collide(a, b, 1) + if #collisions > 0 then + -- set up the joint params + local contact = ode.CreateContact{ surface={ + mode = ode.ContactBounce + ode.ContactSoftCFM, + mu = ode.Infinity, + bounce = 0.90, + bounce_vel = 0.1, + soft_cfm = 0.001, + }} + ode.ContactSetGeom(contact, collisions[1]) + -- create the joint + local joint = ode.JointCreateContact( + self.world, + self.contactgroup, + contact + ) + -- attach the two bodies + local bodyA = ode.GeomGetData(a) + local bodyB = ode.GeomGetData(b) + ode.JointAttach(joint, bodyA, bodyB) + end + end) + -- update the world + ode.WorldQuickStep(self.world, interval) + -- remove all contact joints + ode.JointGroupEmpty(self.contactGroup) + + -- update entity transforms + for id, physics in pairs(query) do + local x,y,z = ode.BodyGetPosition(physics._body) + local d,a,b,c = ode.BodyGetQuaternion(physics._body) + entity.transform + :identity() + :translate(Vec3{x,y,z}) + :mul(Quaternion{a,b,c,d}:toMat4()) + end + end + end, + } +end + + return module -- cgit v1.2.1