From a2ae7aae8357c8c2684d85fd58b0c5a0563ebab9 Mon Sep 17 00:00:00 2001 From: sanine-a Date: Tue, 9 May 2023 11:31:17 -0500 Subject: refactor: split ecs systems into multiple files --- honey/ecs/physics.lua | 158 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 158 insertions(+) create mode 100644 honey/ecs/physics.lua (limited to 'honey/ecs/physics.lua') diff --git a/honey/ecs/physics.lua b/honey/ecs/physics.lua new file mode 100644 index 0000000..eac3846 --- /dev/null +++ b/honey/ecs/physics.lua @@ -0,0 +1,158 @@ +local glm = require 'honey.glm' +local Vec3 = glm.Vec3 +local Mat4 = glm.Mat4 +local Quaternion = glm.Quaternion +local ode = honey.ode + +local module = {} +setmetatable(module, {__index=_G}) +setfenv(1, module) + +--===== physics =====-- + + +system = function(params) + local interval = params.interval or 0.016 + local groupSize = params.groupSize or 20 + local refs = {} + return { + db=params.db, + space=params.space, + world=params.world, + contactGroup=ode.JointGroupCreate(groupSize), + time=interval, + + priority=1, + update=function(self, dt) + for i, ref in ipairs(refs) do + print(i, ref.tbl, ref.physics) + end + local query = self.db:queryComponent("physics") + + for id, physics in pairs(query) do + if not physics._body then + print("add physics body for "..id) + local body = ode.BodyCreate(self.world) + physics._gc = honey.util.gc_canary(function() + print("releasing physics body for " .. id) + ode.BodyDestroy(body) + body = nil + end) + + local collision = self.db:getComponent(id, "collision") + if collision then + print(id, collision.class) + ode.GeomSetBody(collision._geom, body) + end + + local mass = ode.MassCreate() + local class = physics.mass.class + if not class then + -- configure mass manually + elseif class == "sphere" then + ode.MassSetSphere( + mass, + physics.mass.density, + physics.mass.radius + ) + elseif class == "capsule" then + ode.MassSetCapsule( + mass, + physics.mass.density, + physics.mass.direction, + physics.mass.radius, + physics.mass.length + ) + end + ode.BodySetMass(body, mass) + local m = self.db:getComponent(id, "node").matrix + ode.BodySetPosition( + body, + m[1][4], m[2][4], m[3][4] + ) + ode.BodySetRotation( + body, + m[1][1], m[1][2], m[1][3], + m[2][1], m[2][2], m[2][3], + m[3][1], m[3][2], m[3][3] + ) + local vel = physics.velocity or Vec3{0,0,0} + ode.BodySetLinearVel( + body, vel[1], vel[2], vel[3] + ) + physics.velocity = vel + + local avel = physics.angularVelocity or Vec3{0,0,0} + ode.BodySetAngularVel( + body, avel[1], avel[2], avel[3] + ) + physics.angularVelocity = avel + + if physics.maxAngularSpeed then + ode.BodySetMaxAngularSpeed(body, physics.maxAngularSpeed) + end + + physics._body = body + end + end + + self.time = self.time + dt + -- only run the update every [interval] seconds + if self.time > interval then + self.time = self.time - interval + + -- check for near collisions between geoms + ode.SpaceCollide(self.space, function(a, b) + -- check for actual collisions + local collisions = ode.Collide(a, b, 1) + if #collisions > 0 then + -- set up the joint params + local contact = ode.CreateContact{ surface={ + mode = ode.ContactBounce + ode.ContactSoftCFM, + mu = ode.Infinity, + bounce = 0.90, + bounce_vel = 0.1, + soft_cfm = 0.001, + }} + ode.ContactSetGeom(contact, collisions[1]) + -- create the joint + local joint = ode.JointCreateContact( + self.world, + self.contactGroup, + contact + ) + -- attach the two bodies + local bodyA = ode.GeomGetBody(a) + local bodyB = ode.GeomGetBody(b) + ode.JointAttach(joint, bodyA, bodyB) + end + end) + -- update the world + ode.WorldQuickStep(self.world, interval) + -- remove all contact joints + ode.JointGroupEmpty(self.contactGroup) + + -- update entity nodes + for id, physics in pairs(query) do + local x,y,z = ode.BodyGetPosition(physics._body) + local d,a,b,c = ode.BodyGetQuaternion(physics._body) + local node = self.db:getComponent(id, "node") + local q = Quaternion{a,b,c,d} + node.matrix + :identity() + :translate(Vec3{x,y,z}) + :mul(Quaternion{a,b,c,d}:toMat4()) + + local vel = physics.velocity + vel[1], vel[2], vel[3] = ode.BodyGetLinearVel(physics._body) + local avel = physics.angularVelocity + avel[1], avel[2], avel[3] = ode.BodyGetAngularVel(physics._body) + end + end + end, + } +end + + + +return module -- cgit v1.2.1