From cd3d4706da048076375f5899b9f893e108fed7fa Mon Sep 17 00:00:00 2001 From: sanine-a Date: Mon, 27 Mar 2023 14:47:30 -0500 Subject: refactor: move glm classes into single file --- honey/vec3.lua | 170 --------------------------------------------------------- 1 file changed, 170 deletions(-) delete mode 100644 honey/vec3.lua (limited to 'honey/vec3.lua') diff --git a/honey/vec3.lua b/honey/vec3.lua deleted file mode 100644 index af9ac4b..0000000 --- a/honey/vec3.lua +++ /dev/null @@ -1,170 +0,0 @@ -local glm = honey.glm - -local vec3 = {} -setmetatable(vec3, {__index=_G}) -setfenv(1, vec3) - - -Vec3 = {} - -function Vec3.new(_, values) - local self = {} - self.data = glm.vec3_create() - setmetatable(self, Vec3) - if values then - self[1] = values[1] - self[2] = values[2] - self[3] = values[3] - end - return self -end -setmetatable(Vec3, {__call=Vec3.new}) - - -function Vec3.__index(self, key) - if type(key) == 'number' then - return glm.vec3_get(self.data, key-1) - else - return Vec3[key] - end -end - - -function Vec3.__newindex(self, key, value) - glm.vec3_set(self.data, key-1, value) -end - - -function Vec3.__tostring(self) - return string.format("[%.4f, %.4f, %.4f]", self[1], self[2], self[3]) -end - - ---===== arithmetic =====-- - -local function swapIfNumber(self, other) - if type(self) == "number" and type(other) == "table" then - return other, self - else - return self, other - end -end - - -function Vec3.__add(self, other) - local self, other = swapIfNumber(self, other) - - local dest = Vec3() - if type(other) == "number" then - glm.vec3_adds(self.data, other, dest.data) - elseif type(other) == "table" then - glm.vec3_add(self.data, other.data, dest.data) - else - error(string.format("cannot add %s to Vec3", type(other))) - end - return dest -end - - -function Vec3.__sub(self, other) - local dest = Vec3() - if type(other) == "number" then - glm.vec3_subs(self.data, other, dest.data) - elseif type(other) == "table" then - glm.vec3_sub(self.data, other.data, dest.data) - else - error(string.format("cannot subtract %s from Vec3", type(other))) - end - return dest -end - - -function Vec3.__mul(self, other) - local self, other = swapIfNumber(self, other) - local dest = Vec3() - if type(other) == "number" then - glm.vec3_scale(self.data, other, dest.data) - elseif type(other) == "table" then - glm.vec3_mul(self.data, other.data, dest.data) - else - error(string.format("cannot multiply %s and Vec3", type(other))) - end - return dest -end - - -function Vec3.__div(self, other) - local dest = Vec3() - if type(other) == "number" then - glm.vec3_divs(self.data, other, dest.data) - elseif type(other) == "table" then - glm.vec3_div(self.data, other.data, dest.data) - else - error(string.format("cannot divide Vec3 by %s", type(other))) - end - return dest -end - - - - -function Vec3.copyTo(self, dest) - glm.vec3_copy(self.data, dest.data) -end - - -function Vec3.zero(self) - glm.vec3_zero(self.data) -end - - -function Vec3.zero(self) - glm.vec3_zero(self.data) -end -function Vec3.one(self) - glm.vec3_one(self.data) -end - - -function Vec3.dot(self, other) - return glm.vec3_dot(self.data, other.data) -end - - -function Vec3.crossTo(self, other, dest) - glm.vec3_cross(self.data, other.data, dest.data) -end -function Vec3.cross(self, other) - local dest = Vec3() - self:crossTo(other, dest) - return dest -end - - -function Vec3.crossnTo(self, other, dest) - glm.vec3_crossn(self.data, other.data, dest.data) -end -function Vec3.crossn(self, other) - local dest = Vec3() - self:crossTo(other, dest) - return dest -end - - -function Vec3.norm2(self) - return glm.vec3_norm2(self.data) -end -function Vec3.norm(self) - return glm.vec3_norm(self.data) -end - - -function Vec3.normalize(self) - glm.vec3_normalize(self.data) -end -function Vec3.normalizeTo(self, dest) - glm.vec3_normalize_to(self.data, dest.data) -end - - -return vec3.Vec3 -- cgit v1.2.1