From 3c9ba50944f1b136125e1191ccbc49fda1381123 Mon Sep 17 00:00:00 2001 From: sanine Date: Fri, 7 Apr 2023 00:53:03 -0500 Subject: renormalize line endings --- vertex.glsl | 42 +++++++++++++++++++++--------------------- 1 file changed, 21 insertions(+), 21 deletions(-) (limited to 'vertex.glsl') diff --git a/vertex.glsl b/vertex.glsl index 1e9fb67..cb20d1f 100644 --- a/vertex.glsl +++ b/vertex.glsl @@ -1,21 +1,21 @@ -#version 410 core -layout (location = 0) in vec3 in_position; -layout (location = 1) in vec3 in_normal; -layout (location = 2) in vec2 in_tex; - -uniform mat4 model; -uniform mat4 view; -uniform mat4 projection; - -out vec3 position; -out vec3 normal; -out vec2 tex; - -void main() -{ - gl_Position = projection * view * model * vec4(in_position, 1.0); - position = in_position; - //normal = vec3(model * vec4(in_normal, 1.0f)); - normal = in_normal; - tex = in_tex; -} +#version 410 core +layout (location = 0) in vec3 in_position; +layout (location = 1) in vec3 in_normal; +layout (location = 2) in vec2 in_tex; + +uniform mat4 model; +uniform mat4 view; +uniform mat4 projection; + +out vec3 position; +out vec3 normal; +out vec2 tex; + +void main() +{ + gl_Position = projection * view * model * vec4(in_position, 1.0); + position = in_position; + //normal = vec3(model * vec4(in_normal, 1.0f)); + normal = in_normal; + tex = in_tex; +} -- cgit v1.2.1