local init = require 'honey.init' honey.asset = {} honey.asset.image = require 'honey.asset.image' honey.asset.mesh = require 'honey.asset.mesh' honey.asset.shader = require 'honey.asset.shader' honey.ecs = require 'honey.ecs.ecs' honey.ecs.node = require 'honey.ecs.node' honey.ecs.render = require 'honey.ecs.render' honey.ecs.script = require 'honey.ecs.script' -- glm is so frequently used that we load it globally, not locally local glm = require 'honey.glm' Vec3 = glm.Vec3 Mat4 = glm.Mat4 Quaternion = glm.Quaternion