# Copyright (c) 2014, Bogdan Cristea and LTE Engineering Software, # Kitware, Inc., Insight Software Consortium. All rights reserved. # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # 1. Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in the # documentation and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # # Updated by Alex Stewart (alexs.mac@gmail.com) # # ***************************************************************************** # Now maintained by Alexander Widerberg (widerbergaren [at] gmail.com) # under the BSD-Clause-3 licence # ***************************************************************************** # # INFORMATION / HELP # # The following variables control the behaviour of this toolchain: # # IOS_PLATFORM: OS (default), SIMULATOR, SIMULATOR64, TVOS or SIMULATOR_TVOS # OS = Build for iOS. # SIMULATOR = Build for x86 iPhone simulator. # SIMULATOR64 = Build for x64 iPhone simulator. # TVOS = Build for Apple tvOS. # SIMULATOR_TVOS = Build for x64 Apple TV Simulator. # WATCHOS = Build for Apple watchOS. # SIMULATOR_WATCHOS = Build for x86 watchOS Simulator. # SIMULATOR64_WATCHOS = Build for x64 watchOS Simulator. # IOS_DEPLOYMENT_TARGET: Minimum version for deployment target. # CMAKE_OSX_SYSROOT: Path to the iOS SDK to use. By default this is # automatically determined from IOS_PLATFORM and xcodebuild, but can also be # manually specified (although this should not be required). # CMAKE_IOS_DEVELOPER_ROOT: Path to the Developer directory for the iOS # platform being compiled for. By default this is automatically determined # from CMAKE_OSX_SYSROOT, but can also be manually specified (although this # should not be required). # ENABLE_BITCODE: (ON / OFF) Enables or disables bitcode support. Default: ON. # ENABLE_ARC: (ON / OFF) Enables or disables ARC support. Default: ON. # IOS_ARCH: (armv7 armv7s armv7k arm64 i386 x86_64) If specified, will override the # default architectures for the given IOS_PLATFORM. Default architectures: # OS = armv7 armv7s arm64 # SIMULATOR = i386 # SIMULATOR64 = x86_64 # TVOS = arm64 # SIMULATOR_TVOS = x86_64 # WATCHOS = armv7k # SIMULATOR_WATCHOS = i386 # SIMULATOR64_WATCHOS = x86_64 # # Copyright 2018, Alexander Saprykin # # Get the Xcode version being used. execute_process (COMMAND xcodebuild -version OUTPUT_VARIABLE XCODE_VERSION ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE ) string (REGEX MATCH "Xcode [0-9\\.]+" XCODE_VERSION "${XCODE_VERSION}") string (REGEX REPLACE "Xcode ([0-9\\.]+)" "\\1" XCODE_VERSION "${XCODE_VERSION}") message (STATUS "Building with Xcode version: ${XCODE_VERSION}") # Default to building for iOS if not specified otherwise, and we cannot # determine the platform from the CMAKE_OSX_ARCHITECTURES variable. The use # of CMAKE_OSX_ARCHITECTURES is such that try_compile() projects can correctly # determine the value of IOS_PLATFORM from the root project, as # CMAKE_OSX_ARCHITECTURES is propagated to them by CMake. if (NOT DEFINED IOS_PLATFORM) if (CMAKE_OSX_ARCHITECTURES) if (CMAKE_OSX_ARCHITECTURES MATCHES ".*arm.*") set (IOS_PLATFORM "OS") elseif (CMAKE_OSX_ARCHITECTURES MATCHES "i386") set (IOS_PLATFORM "SIMULATOR") elseif (CMAKE_OSX_ARCHITECTURES MATCHES "x86_64") set (IOS_PLATFORM "SIMULATOR64") endif() endif() if (NOT IOS_PLATFORM) set (IOS_PLATFORM "OS") endif() endif() set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS platform for which to build.") # Determine the platform name and architectures for use in xcodebuild commands # from the specified IOS_PLATFORM name. if (IOS_PLATFORM STREQUAL "OS") set (XCODE_IOS_PLATFORM "iphoneos") if (NOT IOS_ARCH) set (IOS_ARCH "armv7;armv7s;arm64") endif() elseif (IOS_PLATFORM STREQUAL "SIMULATOR") set (XCODE_IOS_PLATFORM "iphonesimulator") set (ENABLE_BITCODE OFF) if (NOT IOS_ARCH) set (IOS_ARCH "i386") endif() elseif (IOS_PLATFORM STREQUAL "SIMULATOR64") set (XCODE_IOS_PLATFORM "iphonesimulator") set (ENABLE_BITCODE OFF) if (NOT IOS_ARCH) set (IOS_ARCH "x86_64") endif() elseif (IOS_PLATFORM STREQUAL "TVOS") set (XCODE_IOS_PLATFORM "appletvos") if (NOT IOS_ARCH) set (IOS_ARCH "arm64") endif() elseif (IOS_PLATFORM STREQUAL "SIMULATOR_TVOS") set (XCODE_IOS_PLATFORM "appletvsimulator") set (ENABLE_BITCODE OFF) if (NOT IOS_ARCH) set (IOS_ARCH "x86_64") endif() elseif (IOS_PLATFORM STREQUAL "WATCHOS") set (XCODE_IOS_PLATFORM "watchos") if (NOT IOS_ARCH) set (IOS_ARCH "armv7k") endif() elseif (IOS_PLATFORM STREQUAL "SIMULATOR_WATCHOS") set (XCODE_IOS_PLATFORM "watchsimulator") set (ENABLE_BITCODE OFF) if (NOT IOS_ARCH) set (IOS_ARCH "i386") endif() elseif (IOS_PLATFORM STREQUAL "SIMULATOR64_WATCHOS") set (XCODE_IOS_PLATFORM "watchsimulator") set (ENABLE_BITCODE OFF) if (NOT IOS_ARCH) set (IOS_ARCH "x86_64") endif() else() message (FATAL_ERROR "Invalid IOS_PLATFORM: ${IOS_PLATFORM}") endif() message (STATUS "Configuring iOS build for platform: ${IOS_PLATFORM}, architecture(s): ${IOS_ARCH}") # If user did not specify the SDK root to use, then query xcodebuild for it. if (NOT CMAKE_OSX_SYSROOT) execute_process (COMMAND xcodebuild -version -sdk ${XCODE_IOS_PLATFORM} Path OUTPUT_VARIABLE CMAKE_OSX_SYSROOT ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE ) message (STATUS "Using SDK: ${CMAKE_OSX_SYSROOT} for platform: ${IOS_PLATFORM}") endif() if (NOT EXISTS ${CMAKE_OSX_SYSROOT}) message(FATAL_ERROR "Invalid CMAKE_OSX_SYSROOT: ${CMAKE_OSX_SYSROOT} does not exist.") endif() # Specify minimum version of deployment target. if (NOT DEFINED IOS_DEPLOYMENT_TARGET) if (IOS_PLATFORM MATCHES ".*WATCHOS") set (IOS_DEPLOYMENT_TARGET "2.0" CACHE STRING "Minimum watchOS version to build for." ) else() set (IOS_DEPLOYMENT_TARGET "8.0" CACHE STRING "Minimum iOS version to build for." ) endif() message (STATUS "Using the default min-version since IOS_DEPLOYMENT_TARGET not provided.") endif() if (NOT IOS_DEPLOYMENT_TARGET VERSION_LESS 11.0 AND NOT IOS_PLATFORM MATCHES ".*WATCHOS") # iOS 11 does not support 32-bit (armv7*). foreach (ARCH ${IOS_ARCH}) if (ARCH MATCHES "armv7.*") message (STATUS "iOS architecture removed: ${ARCH} is not supported by " "the minimum deployment iOS version ${IOS_DEPLOYMENT_TARGET}." ) else() list (APPEND VALID_IOS_ARCH ${ARCH}) endif() endforeach() set (IOS_ARCH ${VALID_IOS_ARCH}) endif() # Use bitcode or not if (NOT DEFINED ENABLE_BITCODE) # Unless specified, enable bitcode support by default set (ENABLE_BITCODE ON CACHE BOOL "Wheter or not to enable bitcode") message (STATUS "Enabling bitcode support by default.") endif() # Use ARC or not if (NOT DEFINED ENABLE_ARC) # Unless specified, enable ARC support by default set (ENABLE_ARC ON CACHE BOOL "Wheter or not to enable ARC") message (STATUS "Enabling ARC support by default.") endif() # Get the SDK version information. execute_process (COMMAND xcodebuild -sdk ${CMAKE_OSX_SYSROOT} -version SDKVersion OUTPUT_VARIABLE IOS_SDK_VERSION ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE ) # Find the Developer root for the specific iOS platform being compiled for # from CMAKE_OSX_SYSROOT. Should be ../../ from SDK specified in # CMAKE_OSX_SYSROOT. There does not appear to be a direct way to obtain # this information from xcrun or xcodebuild. if (NOT CMAKE_IOS_DEVELOPER_ROOT) get_filename_component (IOS_PLATFORM_SDK_DIR ${CMAKE_OSX_SYSROOT} PATH) get_filename_component (CMAKE_IOS_DEVELOPER_ROOT ${IOS_PLATFORM_SDK_DIR} PATH) endif() if (NOT EXISTS ${CMAKE_IOS_DEVELOPER_ROOT}) message (FATAL_ERROR "Invalid CMAKE_IOS_DEVELOPER_ROOT: ${CMAKE_IOS_DEVELOPER_ROOT} does not exist.") endif() # Find the C & C++ compilers for the specified SDK. if (NOT CMAKE_C_COMPILER) execute_process (COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find clang OUTPUT_VARIABLE CMAKE_C_COMPILER ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE) message (STATUS "Using C compiler: ${CMAKE_C_COMPILER}") endif() if (NOT CMAKE_CXX_COMPILER) execute_process (COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find clang++ OUTPUT_VARIABLE CMAKE_CXX_COMPILER ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE) message (STATUS "Using CXX compiler: ${CMAKE_CXX_COMPILER}") endif() # Find (Apple's) libtool. execute_process (COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find libtool OUTPUT_VARIABLE IOS_LIBTOOL ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE) message (STATUS "Using libtool: ${IOS_LIBTOOL}") # Configure libtool to be used instead of ar + ranlib to build static libraries. # This is required on Xcode 7+, but should also work on previous versions of # Xcode. set (CMAKE_C_CREATE_STATIC_LIBRARY "${IOS_LIBTOOL} -static -o ") set (CMAKE_CXX_CREATE_STATIC_LIBRARY "${IOS_LIBTOOL} -static -o ") # Standard settings. set (CMAKE_SYSTEM_NAME Darwin CACHE INTERNAL "") set (CMAKE_SYSTEM_VERSION ${IOS_SDK_VERSION} CACHE INTERNAL "") set (UNIX TRUE CACHE BOOL "") set (APPLE TRUE CACHE BOOL "") set (IOS TRUE CACHE BOOL "") set (CMAKE_AR ar CACHE FILEPATH "" FORCE) set (CMAKE_RANLIB ranlib CACHE FILEPATH "" FORCE) # Force unset of OS X-specific deployment target (otherwise autopopulated), # required as of cmake 2.8.10. set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Must be empty for iOS builds." FORCE) # Set the architectures for which to build. set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE STRING "Build architecture for iOS") # All iOS/Darwin specific settings - some may be redundant. set (CMAKE_SHARED_LIBRARY_PREFIX "lib") set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib") set (CMAKE_SHARED_MODULE_PREFIX "lib") set (CMAKE_SHARED_MODULE_SUFFIX ".so") set (CMAKE_MODULE_EXISTS 1) set (CMAKE_DL_LIBS "") set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ") set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ") set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}") set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}") message (STATUS "Building for minimum OS version: ${IOS_DEPLOYMENT_TARGET} (SDK version: ${IOS_SDK_VERSION})") # Note that only Xcode 7+ supports the newer more specific: # -m${XCODE_IOS_PLATFORM}-version-min flags, older versions of Xcode use: # -m(ios/ios-simulator)-version-min instead. if (IOS_PLATFORM STREQUAL "OS") if (XCODE_VERSION VERSION_LESS 7.0) set (XCODE_IOS_PLATFORM_VERSION_FLAGS "-mios-version-min=${IOS_DEPLOYMENT_TARGET}") else() # Xcode 7.0+ uses flags we can build directly from XCODE_IOS_PLATFORM. set (XCODE_IOS_PLATFORM_VERSION_FLAGS "-m${XCODE_IOS_PLATFORM}-version-min=${IOS_DEPLOYMENT_TARGET}") endif() elseif (IOS_PLATFORM STREQUAL "TVOS") set (XCODE_IOS_PLATFORM_VERSION_FLAGS "-mtvos-version-min=${IOS_DEPLOYMENT_TARGET}") elseif (IOS_PLATFORM STREQUAL "SIMULATOR_TVOS") set (XCODE_IOS_PLATFORM_VERSION_FLAGS "-mtvos-simulator-version-min=${IOS_DEPLOYMENT_TARGET}") elseif (IOS_PLATFORM STREQUAL "WATCHOS") set (XCODE_IOS_PLATFORM_VERSION_FLAGS "-mwatchos-version-min=${IOS_DEPLOYMENT_TARGET}") elseif (IOS_PLATFORM STREQUAL "SIMULATOR_WATCHOS" OR IOS_PLATFORM STREQUAL "SIMULATOR64_WATCHOS") set (XCODE_IOS_PLATFORM_VERSION_FLAGS "-mwatchos-simulator-version-min=${IOS_DEPLOYMENT_TARGET}") else() # SIMULATOR or SIMULATOR64 both use -mios-simulator-version-min. set (XCODE_IOS_PLATFORM_VERSION_FLAGS "-mios-simulator-version-min=${IOS_DEPLOYMENT_TARGET}") endif() message (STATUS "Version flags set to: ${XCODE_IOS_PLATFORM_VERSION_FLAGS}") if (ENABLE_BITCODE) set (BITCODE "-fembed-bitcode") message (STATUS "Enabling bitcode support.") else() set (BITCODE "") message (STATUS "Disabling bitcode support.") endif() if (ENABLE_ARC) set (FOBJC_ARC "-fobjc-arc") message (STATUS "Enabling ARC support.") else() set (FOBJC_ARC "-fno-objc-arc") message (STATUS "Disabling ARC support.") endif() set (CMAKE_C_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} ${BITCODE} -fobjc-abi-version=2 ${FOBJC_ARC} ${C_FLAGS}") set (CMAKE_CXX_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} ${BITCODE} -fobjc-abi-version=2 ${FOBJC_ARC} ${CXX_FLAGS}") set (CMAKE_C_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -Wl,-search_paths_first ${C_LINK_FLAGS}") set (CMAKE_CXX_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -Wl,-search_paths_first ${CXX_LINK_FLAGS}") # In order to ensure that the updated compiler flags are used in try_compile() # tests, we have to forcibly set them in the CMake cache, not merely set them # in the local scope. list (APPEND VARS_TO_FORCE_IN_CACHE CMAKE_C_FLAGS CMAKE_CXX_FLAGS CMAKE_C_LINK_FLAGS CMAKE_CXX_LINK_FLAGS ) foreach (VAR_TO_FORCE ${VARS_TO_FORCE_IN_CACHE}) set (${VAR_TO_FORCE} "${${VAR_TO_FORCE}}" CACHE STRING "" FORCE) endforeach() set (CMAKE_PLATFORM_HAS_INSTALLNAME 1) set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib") set (CMAKE_SHARED_LIBRARY_CREATE_CXX_FLAGS "-dynamiclib") set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle") set (CMAKE_SHARED_MODULE_CREATE_CXX_FLAGS "-bundle") set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,") set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,") set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a") # Hack: If a new CMake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old # build tree (where install_name_tool was hardcoded) and where # CMAKE_INSTALL_NAME_TOOL isn't in the cache and still CMake didn't fail in # CMakeFindBinUtils.cmake (because it isn't rerun) hardcode # CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did # before, Alex. if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) find_program (CMAKE_INSTALL_NAME_TOOL install_name_tool) endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) # Set the find root to the iOS developer roots and to user defined paths. set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_OSX_SYSROOT} ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root" FORCE ) # Default to searching for frameworks first. set (CMAKE_FIND_FRAMEWORK FIRST) # Set up the default search directories for frameworks. set (CMAKE_SYSTEM_FRAMEWORK_PATH ${CMAKE_OSX_SYSROOT}/System/Library/Frameworks ${CMAKE_OSX_SYSROOT}/System/Library/PrivateFrameworks ${CMAKE_OSX_SYSROOT}/Developer/Library/Frameworks ) # Only search the specified iOS SDK, not the remainder of the host filesystem. set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)