From 0ff62ea7886bdeff160682d3d5713c2c8a6dd4b1 Mon Sep 17 00:00:00 2001 From: sanine Date: Thu, 13 Jan 2022 17:41:02 -0600 Subject: initial commit --- site_root/blog/announcing_honeysuckle.lua | 37 +++++++++++++++++++++++++++++++ 1 file changed, 37 insertions(+) create mode 100644 site_root/blog/announcing_honeysuckle.lua (limited to 'site_root/blog') diff --git a/site_root/blog/announcing_honeysuckle.lua b/site_root/blog/announcing_honeysuckle.lua new file mode 100644 index 0000000..5fb97fb --- /dev/null +++ b/site_root/blog/announcing_honeysuckle.lua @@ -0,0 +1,37 @@ +return { + title='announcing honeysuckle', + layout='blog', + date='2021-05-23', + markdown=[[ +As I’ve been working on various projects for the past couple of years +I have continued to find that a combination of C and Lua is my favorite +way to write code. The ongoing development of [my game engine honey](https://honey3d.org/) +uses that pair and I’m planning on using it (whenever I get around to it) for my [dream +atlas project](https://sanine.net/projects/dream-atlas). But, and I’ll be the first +to admit this, the C API is a little clunky. +I don’t generally mind that all too much (after all, one of my favorite things about +both C and Lua is that they’re languages you can carry around in your head, and having +a very explicit API means you only need to understand the fundamental concepts to use it) +but it does mean that dev work goes a bit slower. + +I did a good bit of work streamlining the process of writing Lua bindings in C when +tinkering with honey and ever since then I’ve found myself peeking back at that code +and re-implementing it in other projects. A colleague of mine once said that the time +to write a library is when you’ve done something once, you’re doing it now, and you +re pretty sure you’ll do it again, and I think I’ve quite handily cleared that condition +So! I’m splitting that code out and refactoring it into its own library which, due +to its historical roots, I’ve chosen to call honeysuckle. + +honeysuckle is still under development – the API is a bit different from the one I +came up with when working on honey and imo is easier to use – but when it’s ready +it will provide a whole host of helpful functions that make integrating Lua scripting +into C applications simple and fast. I am (attempting) to employ readme-driven development +so I’ve written up a readme for honeysuckle. Any feedback on the proposed API and +features would be much appreciated! As of writing, honeysuckle is planned to include +functions for parsing arguments to C functions from Lua, creating and processing tables +throwing and handling Lua errors, using the Lua registry, and creating printf-formatted strings. + +I’ve already created a repository for honeysuckle. There’s just a README in there +for now, but that will probably have changed even just later today, since I’m planning +on working on it more this afternoon. :p +]]} -- cgit v1.2.1