#ifndef SIMPLE_h #define SIMPLE_h #include #include #include #include /* TODO: -image loading -texture quads -ttf -buttons/text input? -timing -events? */ namespace simple { class simple { private: SDL_Renderer* mainRenderer; SDL_Window* mainWindow; public: simple(); ~simple(); void startSDL(); void closeSDL(); }; //ttfs will be included in the texture class class texture { private: int textureWidth; int textureHeight; int fontWidth; int fontHeight; public: texture(); ~texture(); }; } #endif