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author | sanine <sanine.not@pm.me> | 2022-05-27 14:58:20 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-05-27 14:58:20 -0500 |
commit | f530261f31905e8e51396c080165b6fc0da386fa (patch) | |
tree | 699c93de503a19f562231faa30697e07390d8c5a | |
parent | e2799cb092359038374cde25eb691d667b309383 (diff) |
add favicon
-rw-r--r-- | README.md | 2 | ||||
-rw-r--r-- | favicon.png | bin | 0 -> 215666 bytes | |||
-rw-r--r-- | index.html | 23 |
3 files changed, 25 insertions, 0 deletions
@@ -30,6 +30,8 @@ I've used [rhill's Javascript-Voronoi] algorithm in performing terrain generatio The terrain and mapping algorithms were very heavily inspired by mewo2's Uncharted Atlas, which has an [excellent explanatory page]. +The blue rose favicon image was adapted from a CC-BY-NC-SA [image by rosipaw]. [rhill's Javascript-Voronoi`]: https://github.com/gorhill/Javascript-Voronoi/ [excellent explanatory page]: https://mewo2.com/notes/terrain/ +[image by rosipaw]: https://wordpress.org/openverse/image/97e93986-b710-4920-bd1f-4b62176c5ded diff --git a/favicon.png b/favicon.png Binary files differnew file mode 100644 index 0000000..181d8ea --- /dev/null +++ b/favicon.png diff --git a/index.html b/index.html new file mode 100644 index 0000000..ce0739c --- /dev/null +++ b/index.html @@ -0,0 +1,23 @@ +<!doctype html> +<html> + <head> + <meta charset="utf-8"> + <meta name="viewport" content="width=device.width, initial-scale=1"> + <link rel="shortcut icon" href="favicon.png"> + <title>bluerose</title> + <style> + body { + font-family: monospace; + background-color: #333; + color: white; + } + </style> + <script type="module" src="main.js"></script> + </head> + <body style="margin: 0; padding: 0; overflow: hidden"> + <div id="root"></div> + <noscript> + <h1>You need Javascript enabled to use this site</h1> + </noscript> + </body> +</html> |